only bombs allowedOh, right, other people put bombs in their cubes.
only bombs allowedOh, right, other people put bombs in their cubes.
This card was too much fun in limited, I've had games where I wished for both off-color basics and cards to cast them with. It offers a cool incentive to play some dual-lands "just in case".
is a very playable wish imo
Correct.Soul Partition vs morph. It gets exiled face up and costs (2)(MC) to cast?
Also... How good is Soul Partition? Seems like a well costed removal spell, but letting them get it back is pretty bad sometimes.
Fateful absence but they always draw a relevant card?Soul Partition vs morph. It gets exiled face up and costs (2)(MC) to cast?
Also... How good is Soul Partition? Seems like a well costed removal spell, but letting them get it back is pretty bad sometimes.
agree with thisFateful absence but they always draw a relevant card?
I think I prefer absence, and I think unexpectedly absent might just be better than both?
i’ve played it, it is quite nice, just ended up a little too slow for me. i’m also a wish fanatic, and having larger draft pools makes the “good” wishes (the ones that cost 2 mana) much better, because you’re more likely to have relevant stuff in there
is a very playable wish imo
Absent is a straight up better fit for what I'm doing here, actually. Thanks!Fateful absence but they always draw a relevant card?
I think I prefer absence, and I think unexpectedly absent might just be better than both?
I have not seen any Cubes have major success with this guy, but I think that's mostly for a lack of trying.
Any success with this guy?
Any math nerds know the percentage of Zombies needed for good support? Or anecdotal evidence is there's no number nerds.
I don't think the zombie count needs to be nearly as high as champ if you lean into an aristocrats theme and include the recursive zombs like gravecrawler. In fact I think it can be quite a compact package, almost pre-existing in some cubes with a few additions to flush out the zombie fodder for the decks sac outlets. The play style would be a tad different. You can't idle along with this beater that is just curving out into a monster as the game progresses, you would play it to gain a burst damage finisher/brute that is capitalizing on you setting up your loop, with maybe a couple counters as you get set up.
The question at that point becomes "does the deck really need CotPerished's effect?", which really needs deck testing to find out.
Any success with this guy?
Any math nerds know the percentage of Zombies needed for good support? Or anecdotal evidence is there's no number nerds.