Grillo_Parlante
Contributor
I haven't played him, so not saying this is wrong. But what is he hating against exactly? Removal.dec? Counterspell.dec?
Aggro can run him, so it can't be that. Midrange should love this guy. Is control really foiled by this thing? What am I missing?
i.m.o hexproof can be unhealthy in an environment where it leads to games that feel unfairly non-interactive. It can be healthy where it’s a beatable incentive for slow durdle decks to remember they need to develop their board, or where it is conditional. The key thing is that I don't want players to feel like they are being punished for drafting an otherwise reasonable deck.
In lieu with that, I like my hexproof guys to have at least some sort of stat deficiency. This is for a couple reasons: 1) the big difference between shroud and hexproof is supposed to be the ability to buff the creature, so it just feels weird to me to have hexproof creatures that come on an already serviceable body; 2) the easiest solution to hexproof creatures is to develop your board. If your hexproof guy has no stat deficiency, he can just pound his way past whatever, and then it’s as if I’m punishing the player for choosing a perfectly reasonable route.
Outside of the fact that thrun makes you hugely advantaged against slower decks that want to control the board via spells, he also has the naturally stats and regeneration to pound past most defensive creatures those decks would run as an alternative. I feel like I am putting those drafters in a position where it’s unduly difficult if not impossible for them to win, because of this one card.
Troll ascetic, on the other hand, would get stopped by a defensive player’s wall of omens, which the aggressive player could than in turn trump with a grafted wargear. I can encourage an interactive arms race between the aggressive and defensive players, which would be otherwise impossible to do with thrun. And outside of having an effect like that on my cube, I am not sure why I would want him.