I think Thrun is great design and I like the puzzle he forces players to solve. Everything should have answers, even removal.
I think Thrun is great design and I like the puzzle he forces players to solve. Everything should have answers, even removal.
I'm probably adding Thrun in my next update for this reason. I don't really like Hexproof guys simply because they are non-interactive, but this guy feels very green to me. Plus since losing Lotleth and Ascetic, I think I'm down to zero trolls and that is just not right.
Thrun feels like the epitome of a 'fair' card. Personally, I find hexproof is more interesting on durdly, non-evasive ground pounders than on your Invisible Stalkers.
Having said all that, though, he's kind of at a middling power level cube-wise, so I don't even run him anymore.
When you think about it, it's pretty weird that they have a supertype that kinda mimics restricted cards, when WotC categorically refuse to introduce restricted cards in any format other than vintage...i guess i just like removal and interaction. i am glad this thread has gone on long enough that my well-argued reasons have yielded to my real one: "f legends"
When you think about it, it's pretty weird that they have a supertype that kinda mimics restricted cards, when WotC categorically refuse to introduce restricted cards in any format other than vintage...
i dunno about you but personally i fantasize about multiple thalias at once
ashnod's altar
how does this card go for people
Are you giving people the draft fodder necessary for the average deck to have a lot of reliable answers to thrun, even if answered at a disadvantage? 4 toughness + regeneration is rough stuff, even if removal did work on the big idiot.I think Thrun is great design and I like the puzzle he forces players to solve. Everything should have answers, even removal.
Every deck has ways to work around a 4/4 groundpounder but I imagine if you're drafting blue every time you might have a biased opinion.
Even without thrun, creatureless control is so difficult to make possible in today's magic (ignoring current standard where you can have 4x sphinxes, which does not reflect most of our draft environments). I don't see why it is desirable to hose what is basically a non-archetypeThrun is a cool dude. Forcing control decks to draft creatures is a plus as far as I'm concerned.
I don't really like how Thrun is positioned to impact a cube environment: he is too much a hate card i.m.o