Oh boy, I missed your original post!I'm not. Trust me
It’s good we’re in agreement, then
Oh boy, I missed your original post!I'm not. Trust me
Wait, what's the point of enchanting clues? Or is the entire point of it that theres no point to it? Hence "In too deep"?They really just said "let's print a Blue Declaration in Stone" for the New Capenna commander decks. I'm not sure I'll be cubing this card but more good removal makes me happy.
Wait, what's the point of enchanting clues? Or is the entire point of it that theres no point to it? Hence "In too deep"?
Ooh, ok, that makes perfect sense!Otherwise it would fall off once the enchanted creature or planeswalker turns into a Clue.
Am I alone in thinking that this looks really good? 3/3 flying for 3U is a solid body, and that Escape ability seems feels like a powerful payoff for quickly filling your graveyard.
yeah, pretty much this. difference being, forager costs 2 mana, so the minigame is a lot more “marginal advantage” and a lot less “game winning play” when it gets bolted. the recursion is cool but it needs cycling or to cost less on the front end to be worth maindeckingIt has a similar issue to ethereal forager in that its in bolt range, and incentivizes you to exile good stuff from the grave, which incentivizes its removal aka permanent exile of the good stuff. Maybe thats a fun mini game for some.
Whyyy no reminder text on Lethal Scheme
Because it's a showcase frame (or whatever we call them)
Notice the art extends wide.
This means it also has a normal version which most likely has some reminder text.
I actually kinda like the design, honestly? It's a big pile of money. It'd be weird if it wasn't a treasure.I don't think this should be a Treasure
It doesn't do what Treasures do.
For reference this is all Treasures in the game (except for the tokens which we all know exactly what looks like):
https://scryfall.com/search?as=grid&order=name&q=type:treasure