New charms! I think this card looks incredibly playable. It can draw, kill, or drain, depending on the circumstances. Truly a perfect modal spell.
sounds like you’ve got some tension between an idea of 1. what a cube should be and 2. what you enjoy playing and drafting?On one hand, Maestros Charm is the kind of Magic card I like to play with most, and want desperately to cube with it.
On the other hand, I've started to remove utility / generic cards from even my guild slots, so having a utilitarian card be my sole Grixis representation instead of a sweet payoff for building a deck that supports three specific colors feels real bad.
(but holy wow can't wait to draft this)
Hilariously, this could be kicker :') Another option is split cards, which work really well in multicolored sets, since you can at least cast part of the card if you don't draw all your colors! My bet is on domain, though, which frankly also works great. You can put it on monocolor cards, that get stronger as you run more colors (which is what you want players to do in a set revolving around shards). Plus, crucially, there are several hints for a five color subtheme!MaRo's teaser is up!
"a mechanic which first premiered in a Standard-legal set in the 00’s sees a return to Standard"
This can absolutely be a plus or a minus for you.I remember Wadell claiming that one benefit of having "good stuff" spells in multicolor is that they're not as likely to get snapped up, so you get a better chance of getting a card like that late in your colors.
Kess sparks a fair bit of joy, i need to get a copy of her… and the answer to your spoiler question is ALWAYS yes lolThis can absolutely be a plus or a minus for you.
As always: Does this card spark joy? (Does it spark more joy than say, Kess, Dissident Mage?)
Can I design a card that sparks more joy? o.O
100% custom cube it is!Kess sparks a fair bit of joy, i need to get a copy of her… and the answer to your spoiler question is ALWAYS yes lol
MaRo's teaser is up!
I'm pretty sure it's Hideaway, as I remember someone pointing out tha the rules text got changed from "Hideaway" to "Hideaway X" in the hideaway land secret lair and that the rules themselves changed."a mechanic which first premiered in a Standard-legal set in the 00’s sees a return to Standard"
i’m about 40% there100% custom cube it is!
I'm pretty sure half of @blacksmithy 's 40% is upgraded versions of WOTC landsI wanna say: 100% custom is NOT confidence I have
I usually hover between 20-25%
Like does Sacred Foundry Spark Joy? Absolutely. Can I do better? I don't...like better as in more powerful sure, but I think this is fine.
sounds like you’ve got some tension between an idea of 1. what a cube should be and 2. what you enjoy playing and drafting?
To be fair, I think there is a tension between "build around" and "generically good" cards for multicolor slots, but especially 3c in particular. I used to play cards like Kess, Dissident Mage and Korvold, Fae-Cursed King in my Cube as cool build-around cards to help draw people into 3 color decks. I found that they would either end up being star cards of specific decks if they were opened in pack 1, or would end up warming sideboards if they were opened later in the draft. Ever since I switched over to having value gold cards like Siege Rhino and Mantis Rider as the core of my 3c section, I have found that people tend to pivot into a 3rd color later in the draft specifically to play these power outliers. Sure, they don't all make for good first picks, but they do tend to draw people into space that they otherwise might not be willing to explore.I don't agree. My tension is from the excitement and novelty that comes with a new fun card being spoiled vs. my experience knowing how similar cards have fared in my cube. I have more fun cubing when I'm able to play the cards I draft, and when I pick up a spicy three-color card that opens up a new archetype or line of play I wouldn't have been able to pursue before. It's been the same for my drafters.
When multicolored spots were more focused towards efficient removal or utility effects, they would wheel more, and up in sideboards more, etc. I think there's a balance there for sure, but focusing on archetype enablers and payoffs in these (relatively) precious slots has made the cube experience better.
I don't actually think my own personal hype for this card will die down, so it's totally feasible that I put it in my cube at some point, and I don't let any hard-and-fast rule get in the way of that kind of decision. I play with lots of pet cards, and this passes a threshold in terms of power and usability that I don't even think it qualifies for that.
I'm currently running Kess in that slot myself, and she sparks a ton of joy for me as well, so I may throw it in as a 721st card one draft and see if anything happens, but we'll see!
ugh
Wow. They managed to make a charm that is both an efficient removal/interactive spell and an archetype enabler. I'm... at a loss for words.
I might be putting shard combo cards in my Cube after this set. I really want to use this to reanimate Grist, the Hunger Tide and Ashiok, Nightmare Weaver in 4c 34 Rhino Bring to Light decks. The only real downside is that this specifies "multicolor permanent," which is a bit rough in a lot of Cubes but certainly not all of them.
@landofMordor are you interested in testing this? It seems like it might be good for your midrange unpowered Cube.
yes you do need to fit this in, Obscura Charm is a frickin bombugh
Part of me is wondering if I need to fit this in when I get back to working on Afternoon Delight...
I think "Sleep with the Fishes" will be:I think this makes more sense for a black kill spell.
But then, there will also be a card creating blue fish tokens ...