General [SOS] Secrets of Strixhaven Testing/Includes

This is a testing/includes thread. Post pictures using /ci or a text list using /c with what cards you plan to include and what cards you plan to test.

Every New Card

Main Set
Commander
Mystical Archive

Did anyone here learn any secrets?

Disappointed to see them change 4 of the 5 main tokens from the plane. Adds more tokens to the token box as well as making cards slightly more confusing if you run both Pests, for example.

Life gain might finally be on the menu.

WotC is loving that they learned how to split the text box in half with Adventures, Omens, and Prepare.

I'm currently reworking my wheel to be 5 pairs/triplets instead of 10 pairs so that there can be a "Green Eldrazi" focused part of the wheel and a White part of the wheel that doesn't care about Eldrazi rather than trying to make some of these color combinations work that are on opposite ends of the spectrum.

That said, I'm definitely eyeing the enemy wheel and one other potential wheel right now. As such, my "maybes" section here has a lot of multicolor cards that only make it if they're in the final wheel. WB, RW, and GU are all definitely making it. I'm also not sure of my archetypes, so anything that's possible makes my list here.

I also have a strong interest in Onslaught creature types, so a few cards might make the list that normally wouldn't if they weren't a Bird Elf Wizard.

The token cards in this set haven't motivated me to expand my token pile, so none of those will make this list.
 
Been awhile since I've had so many cards to add, usually I will have one to two a set.

Upgrading Urban Evolution, which was always a decent card for the ramp deck, but I like having my other simic deck hold up counterspell mana and then punishing when opponent passes, I want my guild cards to be a bit more competitive rather than having it always wheel to one deck. Also having two new charms for the guilds with the least options is sweet.
Testing

Skycoach is my only prepared card, so I might cut, but having the reminder text helps it a lot. I like a restoration angel that doesn't break with my pet card kiki-jiki, mirror breaker, and it's cool that you can set up on an opponent's turn.
Traumatic Critique is in over Ral's Outburst which basically no one played, and I think having a slightly narrower abandon attachments is a good floor, but it might be a smidge strong compared to my izzet charm? Idk, probably overthinking, the izzet deck will happily play both.
Quandrix is in as an occasional, could see it cut if too strong, but ramping Maelstrom Wanderer into it is a dream I want to see at least once.
 
9Not too much this time. I am trying to resist token creep too and I also decided to not go for prepare for now.

Core

Certainly:



Shattered Acolyte is worse than Cathar Commando, but I was searching for a swap that allows me one more cheap lifegain source, so I'll play the new dwarf instead.

And of course I am delighted to finally play all ten bicycle lands, no proxies, and I even like these two's artworks.

Maybe:



Muse Seeker has the best chances to maybe replace Enclave Cryptologist. Wander off is just an elegant removal option with beautiful art.


Occasionals

Certainly:




Practiced Scrollsmith is now the closest to a red-white prowess card. I'll play it to signal that theme better but it will be replaced at some point, hopefully. Primary Research is a cool way to occasionally make white appear in graveyard decks.

Maybe:



A bunch of cool black cards, wow, but I still think I currently love all my black occasionals more. Izzet could get a cool wrath.

I am most hyped on Killian's Confidence, because it so beautifully links white prowess and black ninjas, potentially signalling a cool {W/B} aggro deck.
 
This set singlehandedly has me adding back my instant and sorcery matters payoffs as a couple of cards are just so perfect with what the cube is doing. In addition, there is a high number of cards that I think will stay for a long time, which is quite rare!

For now, I am passing on the Prepared mechanic. I'm not a huge fan of the frame alongside Adventures and I already run most of the nostalgic cards offered (Bolt, STP, Demonic Tutor, Channel, Regrowth and so on).

Slam dunk



Tidecaller and Seeker fit so well with the spell velocity, discard and GY themes in my environment. They come down early, when it matters, and let you churn through your deck (or even win with Tidecaller). They have land matter equivalents in Rydia, Summoner of Mist and Hedron Crab, but I appreciate the redundancy.

Fractal Anomaly has the potential to be huge, especially with draw 7s and give Blue more counter cards to go alongside Proft's Eidetic Memory. Being a noncreature creature is perfect for this color and is what I want Orcish Bowmaster to be (the Orc token, not the pinging!).

Flashback gives Red more recursion at a very cheap cost. Using Storm cards again has me most excited, but even a Time Warp can be impactful. Also has leave the GY implications for the next card.

Academic's rate is strong and brings a welcome free discard outlet to White decks. The star of the show is the leave the GY trigger, as pumping out counters is a powerful ability. It's also a welcome GY matters card in White. I don't have any persist combos, but if I did, I would include it alongside Luminous Broodmoth.

Excited to test



I know Plumb the Forbidden already exists and is an instant, but I find myself excited by the prospect of killing the opponent during a big turn. It's essentially a Blood Artist effect if you want it to be or a set up piece.

Maybe



I like hitting PW and not exiling more than Path to Exile, but I am hesitant to cut classics.



Another solid GY hate piece, not sure I need another Heritage Reclamation.



Ral does a lot of cool things in Black decks. I don't know if I want to slot him above other 3 MV Liliana's tough (and his art is ass).



Wanted to shoutout two cool designs from the Commander decks that don't fit into this cube project



The Bull cares about mana value, not mana spent and isn't capped to once a turn. Meaning a Gush or something can be brutal (+10 damage!). Also works with 0 mana suspend cards fwiw.

Spirit is a cool clone effect that scales nicely.
 
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I don't like this set, aesthetically and practically. Why is it yet another five-archetype set? It seems easier to splash in Spiderman than this. Visually, I would honestly rather have Ninja Turtles than this League-of-Legends-meets-Harry-Potter. It's proof that the in-universe sets aren't fundamentally different from the UB sets these days to me. Yet again, the best art in the set is locked behind a language barrier for no good reason.

But also: these lands are some of my favorite full-art ones from a conceptual standpoint (even if I personally prefer landscapes for basics):

sos-269-swamp.jpg

That said, Strixhaven is really an ideal setting for Magic at its base. The Mystical Archives being a compendium of all of the Multiverse's best spells is extremely cool and a great concept that pairs flavor with gameplay for retail draft. A Magic school is a great place to highlight the value of spells, and this set feels like a better take on the "spells matter" thing than our first visit did, because it's not quite as "make a creature token" heavy as it was last time around. I'm really excited to have a few new non-creatures from this set as well, and think it's neat that there are creatures that can "cast" their own spells. I'm still on the fence as to whether I'm including those, though!

Of course, there are no bad sets for Cube these days. There's plenty of individual cards I adore, so I'm stoked for its contributions, and it seems to be around normal for me, maybe a little low but not that far off.

Welcome to the Cube, Class


Really cool cards. Erode and Flashback are the most obvious hits, since they work in a framework we've already played with.

Fractal Anomaly feels like the kind of card Cube was made to support. I'm psyched, to say the least.

Ral Zarek, Guest Lecturer is the first Planeswalker in more than a year I've been excited for, really as a Black analogue for Pre-War Formalwear as I mentioned in the other thread.

Choreographed Sparks delights me too much to not be included, even if I worry people will not grasp that the creature you're copying needs to be on the stack still. I've been searching for a good red duplication spell and hope this is it, even if I'm not all that confident it will be.

Lorehold Charm is coming in because I'm trying to not have my entire gold section be creatures and it's a fantastic spell.

Junior Varsity Grade



Wow, that's a lot of black cards.

Ominous Harvest is the closest here. I think I just need to test it out to see if it'll make it in, but I feel pretty good about it. Besides that, there are two main categories here: life gain matters and prepared creatures.

Withering Curse is also extremely close. A big thing about this set for me is deciding whether I want to continue pursuing the minor life gain theme in my Cube, or if it's time to finally rip off the bandaid and remove the likes of Starscape Cleric, Soul Warden, and Sorin of House Markov, or if I want to double down on it with things like Lunarch Veteran (which is kind of crazy I'm not Cubing with now as a great Disturb card, tbh).

Moseo, Vein's New Dean is one of my favorite designs, but also, goodness, that's a lot of words and yet another unique token.

The prepared creatures are really cool. I just need to chew on whether I want to add them, because like with the Omen dragons, it's kind of an all-or-nothing situation. (I say this with just one Omen dragon left, but that's because I liked that one too much.) I think this is easier to grok than Omen, but I am still annoyed/cautious here.

I really like Hardened Academic but I have two other RW creatures at 2MV that are more important to my Cube's mission, even if I like the Academic more in a vacuum. We'll see if I change my mind on this after playing around with it in retail, I presume I will tbh.

Quandrix, the Proof is not getting enough discussion from my POV. Honestly, a 6/6 for 6 that cascades is already good enough for me!

Dina, Essence Brewer is out for art reasons and because I'm sick of not having cards with proper Magic frames. It's just a lot harder to read these cards, and more visually exhausting, too.

Vicious Rivalry is great. I think adding on another color and mana to only hit artifacts over Toxic Deluge is a lot to ask, but I'm not unwilling to pay that price, I don't think.

Others

I'm eager to think if I want to update my Cube to include the full tango or bicycle cycle now that we have the likes of Umbral Expanse and Eclipsed Steppe.

Ceaseless Conflict would be an easy include on a power-level basis, but it basically undoes the game in a way that's not fun. I may come back to this if my speculation turns out to be wrong.

Stirring Hopesinger is in the overly-competitive 3mv slot and doesn't do enough on its own to play in the big leagues for my Cube.

Informed Inkwright is cool, but not as cool as other 2-drops I run.

Practiced Offense, Changing Loyalty, and Duel Tactics are all reasonable picks for my main Cube, but the art is something I just can't get over.

I've already talked about Jadzi, Steward of Fate and Flow State, but in short, they're just not for me for preference reasons.

Intermediate Chirography would make it in for gameplay reasons, but there's just too much going on in this card to comprehend on a first, second, or third read, let alone a unique token.

Dissection Practice is close, but I think it needed to be juiced just a little more. I still prefer something like Desperate Measures.

Lorehold Archivist feels too much like a retail limited card to feel great in my Cube, which is funny considering it's a commander card. I may come back to it in a while, but 7 mana to reanimate the first thing is a lot, even if it basically turns into a nerfed Recurring Nightmare afterwards.

Fix What's Broken is just a bit too weak for what I wanted it to do, but I am now desperate for a version that worked the way that many folks reasonably read it as. It also is probably inspiring me to add back in Raise the Past.

Of course, there's like 20 cards where I'd upgrade the art to the Mystical Archives version if it was actually available in English with the art I like best, including the addition of cards that are currently in the on-deck binder and need the smallest push to get included like Slight of Hand, Return to the Ranks and Deduce. But tell me, why can't I just run this art for Helping Hand?!?

soa-70-helping-hand.jpg
 
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