I want to thank everyone for the welcome, and the responses. Just getting started with an actual cube list and having some feedback/pushback has helped a lot. Getting started building a cube is still fairly intimidating for me, especially in terms of creating a design space. That said, I wanted to put down some of my thoughts here to give people context.
If you are short on time or patience, I've tried to list the current questions/problems I have at the end.
Cube Goals:
- Cube size between 180 and 360 cards
- Create a (Mostly) L/M/S/E cube which encourages three color decks and feels open.
- Maintain a mostly singleton format to avoid repetitively gameplay
- Create a cube which encourages splashing tribes to build dynamic games, and avoid repetitive gameplay
- Begin actually designing/working on/playing a cube using a constrained design space & intentionally smaller cube size
- Intended uses
- Teaching cube for casual players
- As a diversion for 2-4 person limited formats for experienced players, particularly experienced players who do not currently play magic actively
Design Decisions:
-No tribe should be strong enough to draft on its own, mono-tribe decks should be hard and/or impossible to draft
-Add non-LMSE cards later in cube design, after fully exploring the available design-space.
Major Tribes
Kithkin (W/G)
Elves (G/B)
Merfolk (U/W)
Goblins (B/R)
Elementals (R-All)
Minor Tribes:
Shapeshifters (changelings) - All
Faeries (U/B)
Treefolk (G/B-W)
Giants (R/W)
Missing Colors for Minor Tribes (WB/RUG)
Current Issues & Questions:
I know this is all TLDR, but hopefully the above was helpful. That said, these are my current problems/issues that I'd like feedback on.
- How much changeling support is desirable? too little makes it hard to glue tribes together and get the synergy you really want out of tribal cards, too many encourages mono-tribe decks
- Supporting Aggro, in particular supporting Kithkin & Goblins, I'm happy to add duplicates at lower CMCs to help support these tribes, but I'm not sure exactly how
- Red "tribes", I'm concerned about if Red is able to be a primary color in the draft, or if it is by necessity a secondary color. I think I need to revisit the red creature-selection and possibly duplicate Smokebraider... Elementals have the greatest potential for splashing heavily with the additional fixing from Smokebraiders, and the added land support (10-12% fixing lands in the 'final' cube I think?)
- Color asymmetries in minor tribes - do people think this is likely to be an issue as long as the overall # of cards per color/creatures per color is balanced?
- I am currently considering cutting all of the hideaway lands except for Windbrisk Heights, at least for the time being. I think that they are low impact/hard to trigger.
Thank you to everyone who has taken the time to read through all of this, and also Jason for the multiple helpful articles.