Full spoiler is out!
From the first post in this thread, my expectations were reasonably high back in November. Let's see how they lined up:
THE GOOD:
More interesting, bizarre, and wacky cards and effects will be formatted in a more sensible, rules vetted way, a previous issue with attempting to implement silver-bordered design into black-bordered Magic.
SPACE (in a way that makes sense for Magic)
Aesthetic improvement for un-cards.
Urza, Academy Headmaster is my last silver-bordered card, largely for this reason.
There will be less eye-rolling at including the sillier cards in cube, as their signifier will be much more subtle than a gross border.
Did we get
any of these things? From the discourse (even here!) there seems to be even
more eye-rolling going on around un-cards. Aesthetically, I do prefer the acorn holostamp to the silver border, and I think complaints are overblown about how easy it is to differentiate legality - certainly it's more straightforward than showing a player the 10 latest booster packs and asking them to know whether the contents are legal in Standard, Modern, and/or Legacy - but I do not think we saw the interesting, bizarre, or wacky cards at the same volume of previous un-sets that would've made this aesthetic improvement meaningful.
Beyond 1 of the cycles of basics, the 10 shocks, and
Nearby Planet - all but one of which were spoiled
before I wrote excitedly about it - we didn't even get any visually cool space cards! Everything was this very kitschy 1950s space, with virtually zero room for the romance of the cosmos. I didn't need much, but I wanted the occasional card to show it off or mechanic to express the physics/science concepts the setting promises.
On the other hand:
I worry this will draw out the worst excesses in modern design, especially in the commander-motivated space.
Oops. Nailed it.
Attractions and Stickers have several levels of layers to comprehension and don't really get there in being that exciting or clever. They're both parasitic in ways that doesn't interest me, and I haven't seen any effects that I'd be tempted to try out in cube even if I weren't concerned about the high barrier to entry/complexity with these mechanics, which I very much am! Going to try a draft or two of this set to see if I like it in its portended context, but I can't imagine these mechanics ever whispering my cube's Cube Cobra URL while I still breathe.
The hat joke went too far -- it was funny because it was unintended! ADMITTEDLY, I'd be more forgiving of it if my cube had the hat density to justify a
Rat in the Hat, but I'd realistically sooner support dragon tribal.
All that said, it looks like we're at 3 cards I'll be testing in my 720 list:
And there were som fun designs, many of which were only released today:
Overall, not as fun or interesting as previous un-sets, and if these had the silver borders, I'd be running a whole 0 of them for aesthetic preference reasons. But hey, we've gotten plenty of good sets already this year. Let's go Secret Lair 40k and Brother's War spoilers