Someone somewhere once said that in Magic you win by either having a lot faster or a tiny bit slower deck than the other guy. I'm trying to build a cube that would be on the slow side, but I'm afraid that if I slow down aggro too much the winner will always be the guy who drafts the slowest, most controlling deck and the biggest bombs. Are there any good tips you guys could share on how to slow things down so that 7-drops still matter but that aggro would/could still be a viable archetype? Should I just have very few aggressive one drops? How many creatures with defender and/or toughness-higher-than-power I should have? Should removal be the kind that only hits the early drops?
What has worked for you guys?
p.s. I haven't started writing down the actual cards I want yet, because I'm not sure what exact themes I want in the cube. All I know is that UW Reanimator will be a thing...
What has worked for you guys?
p.s. I haven't started writing down the actual cards I want yet, because I'm not sure what exact themes I want in the cube. All I know is that UW Reanimator will be a thing...