This card is really really good... but how egregious is it in practice? If I do want to give Welder stuff a final shot I may have to grasp the nettle at some point
I've been thinking about testing it for a long time, but I'm still torn. I've seen lists almost identical to mine in terms of power level which run Wurmcoil Engine. The fact that Umezawa's Jitte so far has been more or less fair in my environment also makes me want to test some more cards considered to be broken. People also say 6-drops must be rewarding, but that kind of reward... Even with the abundancy of artifact hate my cube has, and the high speed aggro decks play with, the card seems to leave the opposing player too few chances of winning after it hits the battlefield. Plus, you almost don't have to care about whether you want to attack or leave it for block, the lifelink allows you to attack painlessly. Also, ramping into Wurmcoil on turn 5 makes it even more oppressive, and Rofellos, Llanowar Emissary => t3-t4 Wurmcoil Engine is just stupid. But that's just one card that allows such plays, and they're not going to always be in the same deck, so, maybe, I shouldn't worry too much about that? Please, sell me on the card, I really want to test it
I mainly thought about persist combo because many of its pieces are playable on their own (though, they are also clearly not the best cards these days, except Kitchen Finks), not sure about Heliod-Ballista/Triskelion.If you like combos (in line with the persist combo post), you could try out this package
As a recursion engine. It can be a top end for more controlling decks or cheated into play with Welder. The fact that you get the creature back immediately makes it playable IMO.
It's quite sad that this only hits your own graveyard, which makes it's use for control decks rather questionable. But the mechanic is fun, and you don't even have to exile your token EOT! I wonder if the card is playable at 360