While pushing through grad school, I've had almost no time to actually play Magic in the last year or so. Instead, I get to sneak in an hour here or there theory-crafting about my peasant cube as well as lurking here at Riptide.
One of my few chances to actually play Magic this year came this past weekend at the DTK pre-release and it got me to thinking about how modern (small-M) sets generally support at least one aggro/beatdown deck, but do so without really requiring you to play many, if any 1-drops.
Keeping this in mind, I've been wondering what would happen if I cut out most 1-drop creatures from my cube. Here are a few pieces of evidence that I think support the viability of this idea, at least in theory. 1) Wizards has gotten a lot better at printing common and uncommon 3, 4, and 5-drops that still favor a beatdown plan. 2) Not feeling pressured to stick a 1-drop on turn 1 makes the lack of untapped dual lands closer to equally useful in beatdown and slower decks. 3) Slowing down my format by a turn or so should mean there are fewer "non-games" across the board.
I'm already planning on moving away from pure power-max in my design philosophy in order to make supporting pet cards and strategies easier. For example, I plan on cutting some of the most egregious ETB value creatures (Skinrender, Cloudgoat, etc) that tend to make midrange a dominant strategy - in general my banning philosophy is based around asking "would I still cube this card if it cost
more than the original?" Shifting how aggro is built and played would be another tool in my belt for meeting my overall format vision.
Here's the most recent (yet quite out of date as you will be able to tell) public version of my cube to give some sense of where I'd be starting from with my cuts and additions: http://www.cubetutor.com/viewcube/251 (Once I actually update my cube for real, I'll make a thread in the cube lists subforum to get specific feedback on my cube.)
Comments, thoughts, and questions about this idea would be appreciated! Obviously my question is focused on my peasant cube, but I'd be open to discussion about this concept more generally.
One of my few chances to actually play Magic this year came this past weekend at the DTK pre-release and it got me to thinking about how modern (small-M) sets generally support at least one aggro/beatdown deck, but do so without really requiring you to play many, if any 1-drops.
Keeping this in mind, I've been wondering what would happen if I cut out most 1-drop creatures from my cube. Here are a few pieces of evidence that I think support the viability of this idea, at least in theory. 1) Wizards has gotten a lot better at printing common and uncommon 3, 4, and 5-drops that still favor a beatdown plan. 2) Not feeling pressured to stick a 1-drop on turn 1 makes the lack of untapped dual lands closer to equally useful in beatdown and slower decks. 3) Slowing down my format by a turn or so should mean there are fewer "non-games" across the board.
I'm already planning on moving away from pure power-max in my design philosophy in order to make supporting pet cards and strategies easier. For example, I plan on cutting some of the most egregious ETB value creatures (Skinrender, Cloudgoat, etc) that tend to make midrange a dominant strategy - in general my banning philosophy is based around asking "would I still cube this card if it cost
Here's the most recent (yet quite out of date as you will be able to tell) public version of my cube to give some sense of where I'd be starting from with my cuts and additions: http://www.cubetutor.com/viewcube/251 (Once I actually update my cube for real, I'll make a thread in the cube lists subforum to get specific feedback on my cube.)
Comments, thoughts, and questions about this idea would be appreciated! Obviously my question is focused on my peasant cube, but I'd be open to discussion about this concept more generally.