I love the thoughtful content on this site, which I discovered just in the past couple of days.
My cube project has plenty of issues, but how to properly integrate interesting aggro is the one I'm thinking about the most right now. My first cube versions left out most of the one drops because they're boring and I knew that only aggro decks would want them. That's problematic. I still don't want to include a pile of one drop 2/1 cards that only aggro decks want, but I also don't want the downsides of a cube with no decent aggro in its metagame.
Who can point me to some more resources on interesting ways of supporting aggro in a cube?
Here's some stuff I've found so far:
Why support aggro
Recursive black aggroBW humans aggro
"Reach stage" of aggro game plan
Aggro subtractive design
Rethinking Rethinking Red
Do you have any more great articles to recommend on this subject?
My cube project has plenty of issues, but how to properly integrate interesting aggro is the one I'm thinking about the most right now. My first cube versions left out most of the one drops because they're boring and I knew that only aggro decks would want them. That's problematic. I still don't want to include a pile of one drop 2/1 cards that only aggro decks want, but I also don't want the downsides of a cube with no decent aggro in its metagame.
Who can point me to some more resources on interesting ways of supporting aggro in a cube?
Here's some stuff I've found so far:
Why support aggro
Recursive black aggroBW humans aggro
"Reach stage" of aggro game plan
Aggro subtractive design
Rethinking Rethinking Red
Do you have any more great articles to recommend on this subject?