Sets (TDM) Tarkir: Dragonstorm Previews!

For all the talk of power creep, are they really into making 3/1s for R?
There's some asterisks on it, but a jackal pup with mobilize 1 is about a 3/1 for R
I have no idea, to be honest. I don't think it would be any better than the Mice abominations that are currently everywhere in Standard, even if it would have a higher floor than Heartfire Hero.

Red just doesn't have a lot of interesting two-power one-drops, which is a bit of a disappointment if you like that statline.
 


I wish the Omens appealed more to me, it would be really cool to be able to use Oath of Nissa and Once Upon A Time to get instants and sorceries for green spell velocity decks. Unfortunately, the dragons just kind of disappoint me, and I'm not really sure what I would like them to be. They would appeal to me a lot more if they were smaller guys with funny effects, but design-wise it makes a lot more sense for them to be something expensive and scary. Big flying lategame beaters just aren't my thing though.



Got revealed a good while ago, and I feel like my blue is getting a bit compromised on just good foundational cards at the cost of neat build arounds, but I do think this is a pretty cool card to convert your cantrips into extra copies of Beast Attack, Inspired Tinkering and other fun things. Kind of wish it was red just because I don't think I have the space for it in blue.
 
Lotuslight Dancers
Mardu Siegebreaker

These two cards are going to make me find space for some 3-color cards in my Welder cube. Just totally sweet effects.

Also:

Is this effect just completely outside the confines of the color pie? I feel like I'd believe this on almost any combination of colors except maybe Rakdos.
 
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Is this effect just completely outside the confines of the color pie? I feel like I'd believe this on almost any combination of colors except maybe Rakdos.
if the creature exiled from the bin it could be Rakdos for sure cause then it's just Alesha, Who Laughs at Fate but totally different

I'd be less inclined to call it green, honestly, regardless of zones it exiles from (but Bant wouldn't make me confused for instance)
 
fleetingeffigy.jpg

Eat it Glitterfang, Elemental is even a semi-relevant type! You can cast and/or activate it off Smokebraider!
 
Tell me about it, there's a white prowess token in the set and white has one prowess card so far, I expected a bit more. At least I do like both Cori-Steel Cutter and Rally the Monastery.

Yeah, and that was it. Too bad, the two spells theme is just less interesting imo. When I started to promote {R/W} prowess in my cube around a year ago, I was really counting on the upcoming tarkir set to help out white. Rally and Aligned Heart from Commander is all we got.

Here is a card from the full spoiler today that seems interesting:



A child of Night that renews a lifelink counter for 1B.
 
Went Mardu at the Prerelease and finished 2-1 with this solid pool:

Mardu Mobilized










Fun deck to pilot, only really got stomped by one nutty Jeskai deck that ended up going undefeated on the night when I got blasted by Jeskai Revelation. No way to recover from that when this deck was just about incremental advantage over time. I liked how the red omen dragon let me smooth out draws all night long while Sonic Shrieker was probably the MVP in most matches where I'd sandbag it a little just to snipe the last card in my opponent's hands (which usually ended up being removal that they wanted to save after curving out). I'm amazed by how much removal there is at lower rarities in Limited nowadays.

Descendant of Storms played so well just steadily applying pressure and eventually baiting out removal or trading up in most matches. Voice of Victory giving me the freedom to just maximize plays on my turn without worry of any tricks was invaluable with certain sequences, especially later turns were I was trying to chain a spell into Rally the Monastery for blowouts in combat. And finally I think Stadium Headliner is still pretty mediocre as a body, but being able to shoot down anything with a wide enough board did open up a nice on-board trick that made blocking difficult for my opponents. I might give it a run in my cube now as a lesser removal spell. I just wish it had had some kind of keyword because it quickly just ended up being a dude sitting back more often than not after T2.

The set was pretty fun though, really enjoyed this prerelease after completely skipping Aetherdrift (I just hated everything about that set). Felt more like a return to Magic like Foundations was.
 
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Yeah, prerelease was pretty sick for me too, played 2HG with a friend and went 3-1, me on Temur big stuff, him on Mardu Aggro.

However, I wanted to ask what people here think of this card:



At first I thought it was too slow, but it's kinda growing on me.
 
It's definitely slow, but I am trying out in my mid powered cube as well and I am excited to have another spell velocity payoff (that isn't as strong as Monastery Mentor). This is my 4th spell velocity card in White and I am excited with the spread of payoffs and the different speeds they offer.

It's interesting because you need to plan ahead to continue triggering it turn after turn and grow your monks. You need a really cheap curve though as the dream is probably casting it on turn 4 + a 1 drop (or turn 3 + 0 drop). A bounce theme can greatly help triggering it repeatedly (Kor Skyfisher + Nurturing Pixie picking each other up is a fun little loop for example).
 
But all these creatures wont pump the monks. That's my biggest complain with this enchantment (and the whole Tarkir 2), I want to support prowess, not flurry.
 
But all these creatures wont pump the monks. That's my biggest complain with this enchantment (and the whole Tarkir 2), I want to support prowess, not flurry.
I get what you are saying, but I actually don't mind that. I like my cube decks messy, where you have to branch out because you didn't draft the perfect deck.

In the context of this card, maybe you have to branch out to an artifact deck and build a Scrap Trawler engine. Maybe you need to lean on your Ninjas to pick up Adventure creatures. Maybe you add a land theme to get the most out of Life from the Loam. There are a ton of creative ways to meld themes and that is the joy of cube design and drafting for me.
 
I had been inappropriately anti- strictly because it made Monk tokens. I've got 17 cards from the main set in my Cube list currently, hoping to fire in the next two weeks somehow, but I had avoided the novel equipment for the above dumb reason.

Then I saw it at the pre-release. I didn't play with or against it (3-0 finish on the backs of triple Temur Tawnyback), but I saw two entire games revolve around it from tables to my side in a way that felt exciting but still appropriate for a two-drop. Just a very fun and cool card that makes you feel like you're "doing it".

I love a good 2MV repeatable token generator, and the second spell each turn feels like an appropriate hoop to jump through. Being able to equip it to each new token (after you've attacked with the first, for example), feels great.

I really don't run a ton of card draw -- extremely good cantrips don't scale well with a singleton 720 list, but if I do ever decide to make my Cube better play wise (i.e. make the blue section disproportionately large to accommodate the incredible hunger for blue cards), I will include the delightful Mischievous Mystic to join the Cutter as well. Love this area of design they're going for lately, feels appropriate without the feel bad of reading the phrase "only once per turn".
 
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