Haven't updated this in a while. I'll try to post about each update separately, with the benefit of hindsight, but it will be staggered a bit.
Updates 4.9 - 4.9.2
(2020-03-31)
Cut shocklands, replaced with vivids + two five-color fixing lands. Lands were wheeling too much, so I'm trying to spend fewer slots with them.
In:
Out:
Hindsight: Going down to 2 cycles of duals (temples and checks) + 1 cycle of trilands + a bunch of five color lands was still plenty of fixing. Vivids were too much and I do not like having counters on lands, it's just mechanically awkward. Vivids got cut afterwards in Update 5.0.2.
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Finish shifting graveyard to madness/reanimator. That was already underway, but there were still some leftovers of cards that don't play se well with madness.
In:
Out:
Hindsight: Circular Logic and Call the Bloodline just sucked. They were too narrow, only really went in the madness deck, and begrudglingly. Daretti, Scrap Savant is too wordy for this cube, but played ok. Another issue with it is how it takes red artifacts into a direction that blue and white artifacts really don't want to go, and my artifacts support is largely based on tokens, so it's sort of underwhelming. As for the removals, the surveil cards were kind of unnecessary, so it's fine they are out. Graveblade Marauder might come back.
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Critical mass for elves, zombies
In:
Hindsight: Curse of Shallow Graves was too damn good and got cut quickly. Twinblade Slasher is sort of weak, but playable, and the bad counters deck really needs the -1/-1 counters as well as elves needs the 1-drop, so it's staying for now.
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Random changes
In:
Out:
Hindsight:
A truly assorted set of changes.
On additions, Irregular Cohort, Path of Bravery, Sadistic Obsession were terrible. Glass Casket, Grateful Apparition, Docent of Perfection, Monastery Swiftspear were fine. Hydra's Growth I didn't actually got to try, but got moved to occasionals in 5.0.
Fecundity kind of warps the game around it, but damn,
that's a sacrifice payoff. It does a lot for a single line of text.
On removals, these are mostly weak/narrow cards that rarely if ever got played. Not
Man-o'-War, it's great, I just turned it into a human. Then I realized
Exclusion Mage can't bounce your own stuff, and poof - it's now
Aether Adept. Also not
Pia and Kiran Nalaar, which are a bit too good.