This set has been kind of disappointing so far. I like the new Gandalf, and Smaug would be cool at bulk rare prices, but there's very little in the rest of what we've seen, in my opinion, at least if you're not looking to Amass.
Maybe there will be something cool towards the end!
I was actually feeling the same way. Maybe I'm feeling this way
because it's a small set and the spoilers have been slower than in other recent sets. It's a full two-week spoiler season, something we don't even normally get with large sets. We haven't even seen half the cards yet...though I will say, for the last year or so, there have been a lot fewer last-day treats than we'd have in the past.
...but then I looked at the cards I'm interested in and it's quite extensive.














(yes, Bothersome Noisemaker has amass but I wanted to include all the cards that are appealing to me for my own sake)
With a Cube of my size, it's very normal for me to have 15-25 cards in a set I'm interested in, even if that ends up being just ten or so long-term inclusions. The above cards are different in that 1) the flavor is great across the board, so they'll happily replace more odious aesthetics and 2) the cards feel more ideal for my Cube on many vectors, so they're not just replacement-level cards that I'll freely swap out to hit balance/archetype support purposes. Of the above cards, only
Gollum, Riddle Master is so generic that I feel like there's no motivation.
So yeah, it feels like a pretty slow spoiler season, but we are getting another white counterspell and some pretty compelling individual cards. If I had a 450-sized Cube or smaller, I'd probably be in your shoes that there's little here to get me going, which is sad because the art is so great, so I get it.
=-=-=-=-=
On to new spoilers, the last few years have seen a few cards that are acceptable fixing for Bar Cube-styled builds, like
Campus Guide,
Dune Mover,
Silver Deputy,
Compass Gnome,
Embermouth Sentinel, and
Spider-Bot. But now we get a much cleaner version
Old Thrush loses many of the benefits of the above cards by not being an artifact, but it feels more...honest? I don't really like removing possible synergies, but I'm kind of glad to see colorless critters like this from time to time. I like the life gain too, it reminds me of
Environmental Sciences/
Aang's Journey, which both came in clutch in their respective environments.
Pretty low power, but it's a good piece to work with, and unlike most of the cards mentioned in comparison, it feels very classic fantasy and will fit in a lot of Cubes.
I like this. Scry 2 is
nearly draw one, so I feel like this is only
slightly (but meaningfully) worse than
Chromatic Star /
Chromatic Sphere. For its repeatable effect, the capacity to use its ability the turn you cast it, and the potential late-game value of it turning into a
Vindicate, I like it more than
Jack-'o-Lantern and
Wizard's Rockets, both of which have had tenures in my Cube. What's most valuable about this card to me is its ability to be nabbed with
Tezzeret, Cruel Captain,
Urza's Saga,
Trinket Mage, and for others,
Brightglass Gearhulk. The more elements a fetchable Swiss Army Knife can have, the more exciting they are.

The "Storied" mechanic is simultaneously annoying and ideal. Gameplay wise, it's excellent for my Cube, which cares very much about Historic, and is a nice thing to care about. On the other hand, I hate having an extra thing to track, and I thought they were moving away from Day/Night-style mechanics that made useless statuses that may or may not be relevant later in the game. I'd really rather avoid having this mechanic in my Cube, as I've tried to with Ascend. (I only have one Ascend card in my Cube, and it drives me nuts but I really don't want to cut it).
Óin the Brave is impressive as a
common. I don't like common legends for the gameplay in retail, but this has a lot going on I like. It'd be a Bar Cube staple for me if only Storied didn't expect you to keep track of it.
Bombur, Gentle Dreamer is a great design (other than the Storied mechanic itself, of course), because a 5/3 for 3 is truly
cool and you're able to get your first attack in if you need if before you cross the threshold without issue. I love big dudes like this. I think I could justify this in my Cube if it had trample, even if I shouldn't, but it doesn't, and I'd rather keep Storied out if possible.
I know WotC doesn't like mechanics like Metalcraft because it requires players to always ask "wait how many artifacts do you have
now" repeatedly, and this feels like an extension of EDH-driven design to acquiesce to such needs, but the "I triggered Storied once and now I'm fine for the game" has worse memory considerations and less your opponent can do as counter-play. It's just a bummer.[/c]