Hi dbs,
I can see, looking at the cube list and the deck lists, that there are so many decks you can build here. And reading about your way of drafting, so many cards are seen every draft and many cards are not used, resulting in very concentrated, distilled decks, I would say. That's awesome in it's own right, but even more so when players stop to enjoy what one another has built
But that's not exactly why I'm here. I'm wondering if I could somehow work the moxen into my own cube without breaking it, and so I have some questions for you or anyone with some insight on how your cube works
My main question is, why do you think the moxen work well in your cube?
What stops one player from playing a mox and time walking their opponent who did not draft or draw a mox?
How come moxen produce better games in your cube, I assume, when people generally think they make for non-games in the MTGO Vintage cube?
What makes it possible to do "... busted things without it feeling like anyone has no chance to catch up", as Kirblinx put it?
Is the power level high enough or the combo pieces essential enough that a booster isn't reduced to a non-choice if it contains a mox?
What makes this a Mox cube and not just a combo cube with moxen in it?
I may seem to criticize the moxen, but I'm just perplexed and trying to understand. Especially understand where else the moxen could be incorporated. I would be delighted if someone could enlighten me
I can see, looking at the cube list and the deck lists, that there are so many decks you can build here. And reading about your way of drafting, so many cards are seen every draft and many cards are not used, resulting in very concentrated, distilled decks, I would say. That's awesome in it's own right, but even more so when players stop to enjoy what one another has built
But that's not exactly why I'm here. I'm wondering if I could somehow work the moxen into my own cube without breaking it, and so I have some questions for you or anyone with some insight on how your cube works
My main question is, why do you think the moxen work well in your cube?
What stops one player from playing a mox and time walking their opponent who did not draft or draw a mox?
How come moxen produce better games in your cube, I assume, when people generally think they make for non-games in the MTGO Vintage cube?
What makes it possible to do "... busted things without it feeling like anyone has no chance to catch up", as Kirblinx put it?
Is the power level high enough or the combo pieces essential enough that a booster isn't reduced to a non-choice if it contains a mox?
What makes this a Mox cube and not just a combo cube with moxen in it?
I may seem to criticize the moxen, but I'm just perplexed and trying to understand. Especially understand where else the moxen could be incorporated. I would be delighted if someone could enlighten me