Just here to dump some thoughts so I can organize them.
So I thinking about a different take on white, I realized that white has a lot of combos who's pieces are actually perfectly viable on their own. Moreover, green complements white really well with additional pieces and versatile tutors.
A few remarks:
1. This is a
high powered archetype. The combos are infinite and end the game on the spot for most of them.
2. Interaction is key to keep the combos in check. Spot removal, cheap discard and counters as well as graveyard hate are all efficient in doing so.
3. This is for groups with
experienced players. The rules aren't obvious, you have to stack your triggers and build your deck in such a way as to maximize the combo, yet have a plan B.
The goal here is for the combo pieces to be non-poisonous and support different themes. For this thought experiment I want white to be part of every combo, so I am not including some obvious cards (like
Melira, Sylvok Outcast).
In addition to the combos, we have some very good tutors in both white and green. These guys can make your combos more or less viable depending on how many you choose to include.
Resiliency
What happens when people interact with you? You try again!
,
,
,
,
,
These cards allow you to bounce back after disruption and tie nicely into a GY theme or a Pod deck.
Cross pollination
So one of the premises of this post was that the cards are supposed to be versatile. I really think this is the strength of this archetype as these pieces fit just as well in combo decks as grindy ones. Here are the theme intersections.
Sacrifice: Birthing Pod,
Fiend Artisan,
Luminous Broodmoth, the Persist guys.
Black and red are generally seen as the sacrifice decks, but here these guys provide a bunch of value allowing you to double up on sacrifice outlets and death triggers.
The other big upside in my eyes is that the Persist guys are hybrid or colorless, Fiend Artisan is also hybrid and Pod can be played almost as a colorless card (or with a very light green splash). This means you can end up in a lot of color combinations making it a solid
Tetra archetype.
I want to note that your sacrifice outlets are key to making the deck work. White and green don't have any worth noting (free and repeatable), but black and red do. So you can force the deck to be 2+ colors by omitting colorless sacrifice outlets.
Carrion Feeder is amazing at bridging different themes, as is
Woe Strider.
Goblin Bombardment is also solid in go wide decks and
Falkenrath Aristocrat is a fine beater by itself.
Black also contributes to the persist side of things if you want to open the archetype completely to another color with
Murderous Redcap,
Putrid Goblin and
Puppeteer Clique.
+1/+1 counters: Anafenza, Kin-Tree SpiritGood-Fortune Unicorn,
Archangel of Thune and
Metallic Mimic are great enablers, while the Persist guys,
Triskelion,
Walking Ballista and
Spike Feeder are great payoffs (ok the Spike dude being great is a stretch, but I mentioned grindy decks and he fits the theme! He can also do some nice things with
Hardened Scales).
TrainmasterGT posted a great
thread about green, +1/+1 counters and artifacts and Dom Harvey posted a
sweet one on +1/+1 counters in general.
If you want more redundancy in your combos,
Rhythm of the Wild is good in RG decks (combo or not) and can set up a small +1/+1 subtheme in red (see
here for ideas).
Life gain: Archangel of Thune and
Heliod, Sun-Crowned are good enough on their own that they can spawn a subtheme for life gain. Some payoffs like
Bolas's Citadel are fun and also play well with the sacrifice theme above. The
Blood Artist type cards trigger them many times and once again go with sacrifice.
If you are still here thanks for reading my ramblings. As I mentioned, this was an attempt to sort things out for myself, hopefully it helped you too!