In my first cube I've tried to be cute with Selesnya with heavy-handed enchantment theme, and in the end found it workable, but a little boring. I could push it up a power level, but honestly just not feeling it. That's a big reason I switched to a whole new cube instead, because of damn Selesnya luring me into enchantment stuff, that influenced my whole design process.
So far, in my next iteration, the only Selesnya packages I found appealing are land tilling and aggro-combo berserkers. I've added loose tokens and counter themes, mostly self-containing or generically useful. Still, it bothers me to an unreasonable amount. I might just not like what white does as a color. Because I don't have this dissonance with Gruul.
That said, does anyone have experience with
go tall / exalted / Voltron theme? I was pondering it for my first cube with auras package, but found it unsatisfying then, and switched to a more general enchantments theme.
I'm not considering
bogles, as they are famously miserable to play against, and
unblockable creatures also seem like a bullshit gotcha strategy.
I'll call it "champions". Idea that dinky dorks choose someone who will fight for them and go kick ass. But it still interacts with combat step and fair Magic gameplay.
Support creatures with exalted:
Getting more exalted triggers. Sublime Archangel might just be a Baneslayer, who doesn't care about your themes:
Strong equipment is dime a dozen for any power level ever. Good thing, that it allows opponent's counterplay via disenchant effects:
Numberless auras are also plenty to choose from. But have serious risk inherent to auras:
Mutate or bestow to circumvent it. Too many to name:
Big counters:
Protecting the champion has a lot of possible choices:
Specific payoffs I found unsatisfying before:
And new hotness from Marvel. I hate the the theming, but these made me remember about a possible archetype:
Our champion loves important keywords, namely trample, double strike, flying, vigilance. And honestly, most cards don't feel that focused or parasitic. In the end it's not about any specific combo, and I'm not suggesting running all of the above. But rather the idea to have gameplay as something very different from WG tokens.
It could have cross-synergies with double striking berserkers, heroic, +1/+1 counters, equipment.
The question is... Is it even fun or viable? Gameplay-wise, your inner Timmy just kinda attacks with a big thing each turn, not much to think about. On one hand, it's risky putting all your eggs in one basket. On the other hand, theme just might not be there. Many players could just put out a green fattie or a good equipment, and play normal goodstuff game without it conveying growing your own big boy, unless you beat them over the head with "attacks alone" signposts. I mean if your cube power level allows something like
Colossal Dreadmaw, it's already kinda a game ender by itself.
I could not find much discussion about go tall archetypes, except Riptide's darlings double strike berserkers, which I decided to put into my next cube. Has anyone had success with go tall that's not about combo kills?