Hey guys, I have a cube list that needs some work. I have been playing with a fairly stock cube for about a year (lower power level), and I have recently decided to build something a little bit more unique. This list tries to avoid too many pure "good-stuff" decks, and focuses on heavily supporting a few themes.
http://cubetutor.com/viewcube/7790
Main themes: graveyard, enchantments (permanents matter)
sub-theme: devotion, flashback, build-around-me enchantments
Archetypes: loam, blue devotion, black devotion, green-based aggro, self-mill, enchantments (control and aggro), burning vengeance, reanimator, spells matter,...
burning vengeance, young pyromancer, tallowisp, gravecrawler, life from the loam, gray merchant of asphodel, thassa, god of the sea, academy rector, survival of the fittest
One of the big ideas of this cube is that you can pick up an early archetype anchor, and then build an interesting deck. See seismic assault? You can build an aggro loam, or some weird GR control deck. One note: I am have purposely lowered the power level of a lot slots; especially at the high end of the curve. I feel like low redundancy of good fatties will lead to interesting draft decisions, and maybe diminish "battlecruiser magic".
I have many worries about the list, and feedback on any of these questions would be much appreciated (I know some of these questions cannot be answered except by testing, but I will ask them anyways). My questions in order of importance:
Are the archetypes too linear? Will drafting the enchantment deck be too repetitive for example?
Is blue too mechanically isolated? If so any ideas to fix it? I tried to put graveyard enablers and cards that interact with the rest of the format, but I am not sure that I have succeeded.
Are the power levels of the archetypes too disparate? Will burning vengeance.dec ever actually beat a decent aggro deck? Aggro will probably need some tuning to get to the right place relative to the more durdly decks.
Is this draft environment going to be really unfriendly to people who haven't looked at the list?
Are there too many do nothing cards? I personally feel that the occasional dead pack might actually add to the drafting experience, because you will get rewarded more for good drafting, but I could be completely in the wrong here.
Is multicolor imbalance a major issue?
How should I do the manabase. I'm pretty solidly convinced on double fetches and the first set of shocks, but the rest of the lands are still up in the air at this point.
How much hate is enough hate?
TL;DR: here's my cube list: http://cubetutor.com/viewcube/7790
What do you think?
http://cubetutor.com/viewcube/7790
Main themes: graveyard, enchantments (permanents matter)
sub-theme: devotion, flashback, build-around-me enchantments
Archetypes: loam, blue devotion, black devotion, green-based aggro, self-mill, enchantments (control and aggro), burning vengeance, reanimator, spells matter,...
burning vengeance, young pyromancer, tallowisp, gravecrawler, life from the loam, gray merchant of asphodel, thassa, god of the sea, academy rector, survival of the fittest
One of the big ideas of this cube is that you can pick up an early archetype anchor, and then build an interesting deck. See seismic assault? You can build an aggro loam, or some weird GR control deck. One note: I am have purposely lowered the power level of a lot slots; especially at the high end of the curve. I feel like low redundancy of good fatties will lead to interesting draft decisions, and maybe diminish "battlecruiser magic".
I have many worries about the list, and feedback on any of these questions would be much appreciated (I know some of these questions cannot be answered except by testing, but I will ask them anyways). My questions in order of importance:
Are the archetypes too linear? Will drafting the enchantment deck be too repetitive for example?
Is blue too mechanically isolated? If so any ideas to fix it? I tried to put graveyard enablers and cards that interact with the rest of the format, but I am not sure that I have succeeded.
Are the power levels of the archetypes too disparate? Will burning vengeance.dec ever actually beat a decent aggro deck? Aggro will probably need some tuning to get to the right place relative to the more durdly decks.
Is this draft environment going to be really unfriendly to people who haven't looked at the list?
Are there too many do nothing cards? I personally feel that the occasional dead pack might actually add to the drafting experience, because you will get rewarded more for good drafting, but I could be completely in the wrong here.
Is multicolor imbalance a major issue?
How should I do the manabase. I'm pretty solidly convinced on double fetches and the first set of shocks, but the rest of the lands are still up in the air at this point.
How much hate is enough hate?
TL;DR: here's my cube list: http://cubetutor.com/viewcube/7790
What do you think?