Laz
Developer
So, this was originally posted for opinions in my Cube thread, but I am aware that is hardly the most traffic-heavy location, so I am reposting here for comment.
After a 'Ugh, so generic' moment reflecting on my proposed additions, I thought it might be interesting to see if we could take Red in a slightly different direction, going heavy on tokens and sacrifice shenanigans (which kind of lead into each other).
I suppose that this core can be broken down into a number of components.
After a 'Ugh, so generic' moment reflecting on my proposed additions, I thought it might be interesting to see if we could take Red in a slightly different direction, going heavy on tokens and sacrifice shenanigans (which kind of lead into each other).
I suppose that this core can be broken down into a number of components.
- Cards that create multiple creatures (Mogg War Marshal, Young Pyromancer)
- Cards that benefit from multiple creatures (Hellrider, Anthems? Battle Cry guys? Battalion?)
- Cards that sacrifice creatures for fun and profit (Goblin Bombardment)
- Cards that benefit from sacrifice outlets (Goblin Sharpshooter, Tuktuk the Explorer, Threaten effects?)