Thank you for reanimating the thread, ravnic Something that would be a good habit for the forum to keep (the Artifact and Sacrifice threads could also use some discussion).
The Scarcity of Miracles
After watching the coverage of Legacy GP 2018 Richmond, where lots of Miracles got played, I got the idea to try to play in the similar space in cube. Top and
Counterbalance are not generally fit for cube (Top has notoriously bad play patterns and Counterbalance is unplyayble without support), so we'll have to look deeper and broader. Many builds used
Predict, which feels like it's worth at least a test in place of some other random cantrip.
Mystic Sanctuary hadn't been printed yet, but has become a mainstay of the deck after getting released.
From the original run of Miracles
Terminus and
Bonfire of the Damned are sweepers playable in a straight control deck,
Entreat the Angels could be nice in a very low-power list as a finisher (but requires building around otherwise).
I'm sure someone can utilise
Blessings of Nature and
Revenge of The Hunted with Green scry from LotR, for example. Throw
Vanishment in, too, tuck it on top with
Inkfathom Divers.
I can't make a judgement on
Temporal Mastery, so it's the most intriguing for me. Just how strong is it to have a low random chance to Time Walk? In which situation are you not casting it if drawn? And does it actually matter if there are no such situations? Does it produce too much variance?
Miracles after AVR give us the first black one in
Entreat the Dead, cracked beaters
Metamorphosis Fanatic and
Triumph of Saint Catherine and an actually interesting Miracle creature
Zephyrim. The real highlight is
Redress Fate, a
Replenish for Artifacts as well as Enchantments.
This last one makes you look for ways to stack your deck by trinkety means, e.g.
Brainstone,
Conch Horn,
Giant's Boulder,
Omen of the Sea,
Corrosive Dragonstorm. I also found
Spotter Thother during research. The very new
Eye of Jace and
Plan for All Outcomes also fit here.
I feel there are still a lot of good potential Miracle designs that haven't (yet) been made. We are bound to get at least one or two in a Commander precon in some five years, though.


Besides Miracle, setting your topdeck helps with Polymorphing into something you actually want. Some interesting Polymorph effects from the last years are
Lukka, Coppercoat Outcast,
Chaos Mutation and
Vesuvan Drifter. I don't like that Drifter is also a 2/4 flyer for three as a base rate in Blue, but we must have both stats and abilities nowadays, it seems.
Along the lines of
Riddle of Lightning and
Sorin, Grim Nemesis are
Keen Duelist,
Caustic Bronco and
Mindshrieker.
Marvo, Deep Operative also likes expensive stuff on the top, and these cards that clash are not totally embarassing in very low power:
Spring Cleaning,
Lash Out,
Release the Ants,
Recross the Paths.
Finally, a couple of (relatively) recent tools to stack the top, excluding Empower Jace, low power:
