Hi!
I just checked and I've been away for three and a half years. When I found myself unable to stop thinking about building a cube, I knew where to go... to read and think more about cube!
I want to build a cube. I'm building a cube. I have built a cube. It's a mess! And maybe it's going to be different later tonight. There's probably a hundred things I'm missing, like more than two sweepers or such, but this is my first cube in a long while. Also I have a feeling my theories show that I haven't played much limited lately.
I want to play my cube. I'm planning to play my cube. I have planned to plan a cube night.
Fringe modern decks
The idea started for a cube that contained all my favorite bizarre modern decks:
Gruul Prowess
Blue Steel
and various others that fell by the wayside in the first week of building the cube.
Already I began to see the links between the two archetypes: Small artifacts can trigger Prowess. Bigger artifacts can be ramped out. Lodestone-taxes can fight the Prowess decks.
And lots of questions posed themselves: [I'll add my first attempts at answers in brackets]
Back to the Lab
Then I went back to this place to seek advice. I.e. to continue lurking and taking in the wisdom that floats like a river of milk and honey. I became very inspired when I read Artifacts in Cube - Yes, but how? and Blue-Red Spells-a-Turn
Here Onderzeeboot and dbs show me (many of us, it seems) how to make sure a theme is not only supported in a few colors, but built into a cube as a whole. I was looking at solidifying five-ten guild strategies, but now I'm more leaning towards a general philosophy of 'casting spells is good and you should be rewarded for it' for all colors. Somewhere I became much more about playing spells than noncreature spells or just instants/sorceries. For example I started slotting every Extort card I had into the cube. I just want Mishra's Bauble to be the best card in the cube and for it to fit into every deck. Is that to much to ask?
I went deep on the list of keywords to help guide and expand the cards I were looking for: Storm, Fabricate, Extort, Surge, Heroic, Prowess, Flashback, Jump-start, Rebound, Suspend, Cascade, Retrace, Bestow, Awaken, Living Weapon, Affinity, Investigate, Improvise, Historic. And you can add Crew and Equip as well.
I also tried to follow the example of Broad Archetypes but didn't get far because I only had
Artifacts
Prowess
() Sacrifice
as themes so far and with limited space it doesn't make much sense to me. I didn't mention before: I'm planning only have 270 cards, because I don't anticipate having more than six players, realistically only four, which is fine by me.
A partial set of color-archetypes makes more sense to me now:
Spell count
Extort
Artifact ramp
Artifact sacrifice
Prowess
Artifact and Storm hate
(So many decks that want a Bauble!)
Other nonsense
Riptide also brought on it's own set of possibilities I had to choose from: Proxies? Custom cards? No, I don't need these right now. I like real magic cards. Maybe breaking singleton is something I'll do in the future. I'll probably keep away from doubled-faced cards and Conspiracy cards to start with because of complexity issues for the players, though Vance's Blasting Cannons are calling to me. I just hate that a player new to cube doesn't know what the flip side is.
On the subject of rules you set for yourself, I have been fighting myself a lot over whether I should wait on buying a lot of cards before playing the cube. I really want to sculpt the perfect list already, but it doesn't make much sense when I have no idea how it plays right now. But again, it will play much different when I get the cards I want.
What do you suggest? I'm leaning towards making a "finished" list of the cube I want to play. It seems like the most sensible to play and easier to get feedback on, but also it might take an extra week to get and delay the testing.
And then there's power level! Another one of those questions I can't realistically answer before playing the cube. I'm thinking no planeswalkers, except maybe the two Daretti's. I really want to play Tinker, because I never have, but that one card that restricts the artifact high end a lot.
It seems like every one of these decks would like a Signet (or a mox of any kind). Trouble is, I don't want fast mana. I want fast spells. And then big mana only for artifacts. I forgot how to articulate why I don't want fast mana.
Lastly I'll add a mess of cards not in the current cube, that I've found interesting:
Thoughtcast
cloud of Faeries
burning tree emissary
isochron scepter
top
helm of awakening
future sight
retract
Chromatic Star
frantic search
brainstorm
Lotus petal
Goblin Electromancer
Manamorphose
search for Tomorrow
phyrexian metamorph
everflowing chalice
mind's desire
sentinel tower
geistblast
think twice
thousand year Storm
light up the stage
memnite
teshar
trading post
steel overseer
engineered Explosives
perilous Myr
whirler rogue
sharding sphinx
Captain Lannery storm
pia's revolution
pitiless plunderer
pirate's pillage
rampage if the clans
Sai
shrine of loyal legions
sprouting renewal
thopter spy network
sram's expertise
thopter assembly
brudiclad
daretti
depths of desire
feldon
defiant
salvager
sage of lat nam
salvage Titan
scarecrone
daring archaeologist
jackknight
quick Smith genius
glaze fiend
glassdust hulk
riddleform
scroll of the masters
skywise teachings
cinder vines
firebrand archer
Weldfast Monitor
Hardened Beserker
Scrapheap scrounger
bident of thassa
bosh
cataslysmic gearhulk
combustible gearhulk
darklit gargoyle
esper stormblade
etherium sculptor
etherium astrolabe
ethersworn canonist
ethersworn adjudicator
krark-clan ironworks
ravnican lockets
ramos
shardless agent
silas renn
spear of heliod
sphinx summoner
torrential gearhulk
cogworker's puzzle knot
cranial plating
moriok rigger
heartless pillage
treasure map
domineer
mechanized production
tezzeret's touch
ensoul artifact
harrow
sphere of resistance
tinker
bitterordeal
crow storm
brain freeze
empty the warrens
grapeshot
haze of rage
hunting pack
mind's desire
scattershot
storm entity
inventors' fair
grinding station
marionette master
weaponcraft enthusiast
glint-sleeve artisan
visionary augmenter
iron league steed
efficient construction
retrofitter foundry
ongoing investigation
tamiyo's journal
trail of evidence
declaration in stone
forgotten ancient
vedalken archmage
bonesplitter
I hope what you see seems interesting and I look very much forward to your feedback and my further dabbling with this cube.
I just checked and I've been away for three and a half years. When I found myself unable to stop thinking about building a cube, I knew where to go... to read and think more about cube!
I want to build a cube. I'm building a cube. I have built a cube. It's a mess! And maybe it's going to be different later tonight. There's probably a hundred things I'm missing, like more than two sweepers or such, but this is my first cube in a long while. Also I have a feeling my theories show that I haven't played much limited lately.
I want to play my cube. I'm planning to play my cube. I have planned to plan a cube night.
Fringe modern decks
The idea started for a cube that contained all my favorite bizarre modern decks:
Gruul Prowess
Blue Steel
and various others that fell by the wayside in the first week of building the cube.
Already I began to see the links between the two archetypes: Small artifacts can trigger Prowess. Bigger artifacts can be ramped out. Lodestone-taxes can fight the Prowess decks.
And lots of questions posed themselves: [I'll add my first attempts at answers in brackets]
- How am I going to make sure there are enough creatures AND spells for the Prowess decks? [Try 50/50 in each color]
- How can noncreature be creatures? [Bestow, Awaken, tokens]
- How much removal is fair if deck contain fewer creatures that normal? [A smaller amount than normal]
- How do you build a green Prowess deck when the only guy is Deeproot Champion? [Herioc, auras and pump? Delirum?]
Back to the Lab
Then I went back to this place to seek advice. I.e. to continue lurking and taking in the wisdom that floats like a river of milk and honey. I became very inspired when I read Artifacts in Cube - Yes, but how? and Blue-Red Spells-a-Turn
Here Onderzeeboot and dbs show me (many of us, it seems) how to make sure a theme is not only supported in a few colors, but built into a cube as a whole. I was looking at solidifying five-ten guild strategies, but now I'm more leaning towards a general philosophy of 'casting spells is good and you should be rewarded for it' for all colors. Somewhere I became much more about playing spells than noncreature spells or just instants/sorceries. For example I started slotting every Extort card I had into the cube. I just want Mishra's Bauble to be the best card in the cube and for it to fit into every deck. Is that to much to ask?
I went deep on the list of keywords to help guide and expand the cards I were looking for: Storm, Fabricate, Extort, Surge, Heroic, Prowess, Flashback, Jump-start, Rebound, Suspend, Cascade, Retrace, Bestow, Awaken, Living Weapon, Affinity, Investigate, Improvise, Historic. And you can add Crew and Equip as well.
I also tried to follow the example of Broad Archetypes but didn't get far because I only had
Artifacts
Prowess
() Sacrifice
as themes so far and with limited space it doesn't make much sense to me. I didn't mention before: I'm planning only have 270 cards, because I don't anticipate having more than six players, realistically only four, which is fine by me.
A partial set of color-archetypes makes more sense to me now:
Spell count
Extort
Artifact ramp
Artifact sacrifice
Prowess
Artifact and Storm hate
(So many decks that want a Bauble!)
Other nonsense
Riptide also brought on it's own set of possibilities I had to choose from: Proxies? Custom cards? No, I don't need these right now. I like real magic cards. Maybe breaking singleton is something I'll do in the future. I'll probably keep away from doubled-faced cards and Conspiracy cards to start with because of complexity issues for the players, though Vance's Blasting Cannons are calling to me. I just hate that a player new to cube doesn't know what the flip side is.
On the subject of rules you set for yourself, I have been fighting myself a lot over whether I should wait on buying a lot of cards before playing the cube. I really want to sculpt the perfect list already, but it doesn't make much sense when I have no idea how it plays right now. But again, it will play much different when I get the cards I want.
What do you suggest? I'm leaning towards making a "finished" list of the cube I want to play. It seems like the most sensible to play and easier to get feedback on, but also it might take an extra week to get and delay the testing.
And then there's power level! Another one of those questions I can't realistically answer before playing the cube. I'm thinking no planeswalkers, except maybe the two Daretti's. I really want to play Tinker, because I never have, but that one card that restricts the artifact high end a lot.
It seems like every one of these decks would like a Signet (or a mox of any kind). Trouble is, I don't want fast mana. I want fast spells. And then big mana only for artifacts. I forgot how to articulate why I don't want fast mana.
Lastly I'll add a mess of cards not in the current cube, that I've found interesting:
Thoughtcast
cloud of Faeries
burning tree emissary
isochron scepter
top
helm of awakening
future sight
retract
Chromatic Star
frantic search
brainstorm
Lotus petal
Goblin Electromancer
Manamorphose
search for Tomorrow
phyrexian metamorph
everflowing chalice
mind's desire
sentinel tower
geistblast
think twice
thousand year Storm
light up the stage
memnite
teshar
trading post
steel overseer
engineered Explosives
perilous Myr
whirler rogue
sharding sphinx
Captain Lannery storm
pia's revolution
pitiless plunderer
pirate's pillage
rampage if the clans
Sai
shrine of loyal legions
sprouting renewal
thopter spy network
sram's expertise
thopter assembly
brudiclad
daretti
depths of desire
feldon
defiant
salvager
sage of lat nam
salvage Titan
scarecrone
daring archaeologist
jackknight
quick Smith genius
glaze fiend
glassdust hulk
riddleform
scroll of the masters
skywise teachings
cinder vines
firebrand archer
Weldfast Monitor
Hardened Beserker
Scrapheap scrounger
bident of thassa
bosh
cataslysmic gearhulk
combustible gearhulk
darklit gargoyle
esper stormblade
etherium sculptor
etherium astrolabe
ethersworn canonist
ethersworn adjudicator
krark-clan ironworks
ravnican lockets
ramos
shardless agent
silas renn
spear of heliod
sphinx summoner
torrential gearhulk
cogworker's puzzle knot
cranial plating
moriok rigger
heartless pillage
treasure map
domineer
mechanized production
tezzeret's touch
ensoul artifact
harrow
sphere of resistance
tinker
bitterordeal
crow storm
brain freeze
empty the warrens
grapeshot
haze of rage
hunting pack
mind's desire
scattershot
storm entity
inventors' fair
grinding station
marionette master
weaponcraft enthusiast
glint-sleeve artisan
visionary augmenter
iron league steed
efficient construction
retrofitter foundry
ongoing investigation
tamiyo's journal
trail of evidence
declaration in stone
forgotten ancient
vedalken archmage
bonesplitter
I hope what you see seems interesting and I look very much forward to your feedback and my further dabbling with this cube.