In a recent change to Cube Cobra, you can now sort your cube by popularity. This has been a great way of quickly finding the deep cuts in other peoples' lists already, and is quite revealing for exposing the more controversial cards in my own cube. I've previously tried to use other tools to see what the "general consensus", like the "Average" cubes on CubeTutor, but this is by far the best tool for finding out if I'm a savant or if I'm basic with individual choices and within whole slots and colors.
It's not a perfect metric since with Commander and Pauper/Peasant cubes, the cards that fit into those and a more "traditional" unrestricted/less restricted cube are the only ones capable of hitting more than 20% of lists, it's still compelling and is so far my favorite way of understanding what the biggest trends in the cube community.
The way I view each of the cohorts is:
As a note, I'm not sure what category that cards with 6-7% inclusion fall into!
I'm interested to see what you all have on your lists in the 0-1% category, with the exception of recent cards (i.e. anything from Strixhaven forward) since those are often just a matter of people being behind on updates. Having lurked these forums for years now (sorry it took so long to start posting), the Riptide community has the visionaries and iconoclasts of the cubing world that have inspired me more than anyone else in my own cubing adventures, so while I've posted this both here and on r/mtgcube, I'm expecting a lot more interesting responses here, and for many of your own lists to be overwhelmingly in the 0-1% category, making this a little less interesting of an exercise for those of you who have very innovative lists.
According to my own cube list, a 720 unpowered singleton list with goals of maximizing interactive play, fun, and accessibility, the following cards are my absolute spiciest:
White
It's not a perfect metric since with Commander and Pauper/Peasant cubes, the cards that fit into those and a more "traditional" unrestricted/less restricted cube are the only ones capable of hitting more than 20% of lists, it's still compelling and is so far my favorite way of understanding what the biggest trends in the cube community.
The way I view each of the cohorts is:
- 0-1% - I Am a Genius for Including These!!
- 1-2% - Spicy Picks
- 3-5% - The Marginal Inclusions
- 8-12% - Solid Role-Player
- 12-20% - Cube All-Star
- 20-30% - Multi-Format Cube Staple
- 30-50% - Entirely Ubiquitous
?s2=Popularity&s3=Unsorted
As a note, I'm not sure what category that cards with 6-7% inclusion fall into!
I'm interested to see what you all have on your lists in the 0-1% category, with the exception of recent cards (i.e. anything from Strixhaven forward) since those are often just a matter of people being behind on updates. Having lurked these forums for years now (sorry it took so long to start posting), the Riptide community has the visionaries and iconoclasts of the cubing world that have inspired me more than anyone else in my own cubing adventures, so while I've posted this both here and on r/mtgcube, I'm expecting a lot more interesting responses here, and for many of your own lists to be overwhelmingly in the 0-1% category, making this a little less interesting of an exercise for those of you who have very innovative lists.
According to my own cube list, a 720 unpowered singleton list with goals of maximizing interactive play, fun, and accessibility, the following cards are my absolute spiciest:
White
- Frontier Explorer - I think there's just less interest and availability in the playlist cards from Mystery Boosters, or else I'd expect to see this ahead of many other 2/1s, especially in larger lists like my own.
- Loyal Retainers - I have a lot more hopes for white being a reanimator color than most and have for a while, I think, and completely opposite to the cubes happy to run Persist, my list is very legendary-filled, particularly when it comes to bombs.
- Peacekeeper - Demands removal, and like Standstill, gives a control player some time to breathe. Probably a marginal include, but I've had too much success personally with him to want to cut him just yet.
- Preacher - Probably the most guilty pet card on my 720, I've just always enjoyed taking other peoples' creatures, and giving them a choice is objectively not great but it's plenty fun. My biggest issue isn't even the slowness of the effect or the high token density my cube's gotten in recent years, but actually the double white pips that really minimizes what decks can/will play this.
- Return to the Ranks - Again, my cube runs more graveyard interaction in white than most, and I think this has a really good place, particularly with cards like Emissary's Ploy decks (which are, now that I think about it, the only decks that have utilized this all that well....)
- In the Eyes of Chaos - Really should cut this one, it doesn't really do much and I was being too cute adding it over this long break between drafts during the pandemic. Didn't show up in our first return draft back.
- Mana Vortex - I love this card so much in aggressive UB and UW decks, it prevents my opponents from stabilizing. Objectively worse than Armageddon but that's ok.
- Contamination - This used to be a cube all-star, what happened? I still like it, but it's probably more unfun than I'd like for my list.
- Acidic Soil - This is some serious reach for aggro decks, I've been pretty satisfied with it as it can hit folks out of nowhere after they think they've stabilized.
- Transcantation - Let your memes be dreams.
- Fateful Showdown - On its way out, but this did a bunch of things I really quite like all on one card.
- Earthshaker Giant - An excellent six in green was hard to find until recently, and my crowd has opted for this over its more popular brother with flash, Great Oak Guardian, which is probably better, but I like the trample and the bigger buff more than the combat trick potential.
- Stunted Growth - You're not running green aggro without this, just absolutely devastating.
- Helm of Possession - Control Magic effects are good, especially in red and black, which have the token density to really make this card hold its own.
- Lifeline - May seem like more of an EDH card and certainly a more marginal pick on my side, but it makes the slog of midrange even more inevitable. This exercise has really forced me to consider this card again though, probably will look to cut it before long.
- Static Orb - I wholeheartedly advocate this card for all sorts of cubes, this is a Winter Orb for midrange and tempo decks that forces you to play very differently in ways that can be built around to overcome the symmetry in interesting ways.
Last edited by a moderator: