Don't worry, some people are so spiked out they could trip a referee.I think the biggest thing that I clash with is the spike idea of if a creature does nothing the turn it comes into play, then it is useless.
Don't worry, some people are so spiked out they could trip a referee.I think the biggest thing that I clash with is the spike idea of if a creature does nothing the turn it comes into play, then it is useless.
I'm definitely on the Timmy/Jenny end of things, as well. I think my favorite example of a high-power cube is the Degenerate Micro Cube — most powermax cubes are baby stuff in comparison. If you're going to make me be a Spike, let me be maximum Spike.
In general, though, I think referring to "power level" as if it were a singular "thing" is missing the point, especially if you're looking at cubes with gimmicks. It's better to talk about how fast your environment is, how vital it is to hold up interaction, or how much support a given card needs to fit in an environment.
Take this little cutie:
If you want to reliably flip Delver, you either need to have 15+ instants and sorceries in your deck or your cube needs to support some powerful top-deck manipulation. It's a powerful card, but it also demands a lot of support — whether or not your cube can supply that support has little to do with power level.
Have you actually playtested that monstrosity?
I would argue that this statement is not completely accurate, at least not until you get up to higher mana costs (3-4 mana depending on your format speed). There are plenty of 1-3 mana “baneslayers” like Mother of Runes, Ethereal Forager, Dark Confidant, Dreadhorde Arcanist, and Tarmogoyf that are great in high power environments. Where baneslayers get bad is when they cost significantly more to play than they do to remove.
Example:
If I play Arcanist and you kill it with Swords to Plowshares before it attacks, you’re up 1 mana and 0 cards. I can probably recoup that tempo loss pretty easily.
But if I play Baneslayer Angel and you Swords it, you’re up 4 mana. That is a HUGE tempo loss for me and will allow you to get drastically ahead on board. THAT’S where the concept applies, and why you generally see higher cost cards disappear almost completely as the power level of a cube moves up- big creatures become
more and more of a trap as removal becomes more efficient in an environment.
WHY CANT WEEEEEE BE FRIENDSin the context of Timmy vs Spike
This leads to a cube that doesn’t have much synergy and the decision to include/cut cards is a no-brainer because it is decided by Wizards of the Coast before print.
(and I know this isn’t correct)
Like you intimate, this flattens a lot of nuance (and, read by a third party, it does seem to be needlessly passive-aggressive and/or inflammatory. "no brainer" typically holds negative connotations).I have never had a strict definition but I do think some of you have some excellent points!
I have always (and I know this isn’t correct) defined a cube to be power max if the cube owner values each card that is included or cut from the cube based on the power level of the specific card.
Example “Card A is stronger than card B and therefore I will cut B to make room for A.”
Usually this leads to the cube owner buying only the strongest cards from each set and replacing them with a card of a lower power level. This leads to a cube that doesn’t have much synergy and the decision to include/cut cards is a no-brainer because it is decided by Wizards of the Coast before print.