Grillo_Parlante
Contributor
It sounds like a tangle of potential issues, which we should probably first tease out:
1. Over density of raw lands for 2-3 drafters
2. Over density of types of specific fixing for 2-3 drafters
3. Underdrafted guilds
4. Format Specific Considerations
I also will do 3 person drafts with my cube, though I have no ULD. I think you have 50 pieces of land based mana fixing in the main cube, so about 12.4%. I have 42 at 360, so 11.6%. I think we are fine here, at least on paper.
Strategically, for me, the bouncelands and scry lands are very powerful, but the gainlands take on more of a supporting role. I think we are mostly fine here as well, though you can decide if that second line of shock lands is boring/redundent, or if the scry lands are superfluous. If you are seeing a certain land type making up the chaff in your boosters, that is probably part of the issue.
If you see certain color combinations disproportionately making up the back of a pack, than you might just not have demand for those color lands. This is a little hard to track with 2-3 player drafts, so try to stay attentive of this when doing larger drafts, or just notice patterns over repeated smaller drafts.
The last is a little vague, but its just sort of the strategic value that your drafters are placing on specific lands, or fixing in general (how are they building mana bases?). For example, you have a fair number of colorless producing utility lands in your ULD, which naturally conflicts with running greedy mana bases. This could be encouraging people to value 2 color decks more, which can more efficiently utilize those lands. This would naturally result in less demand for color fixing, and make the (however reasonable) selection that you are providing, redundant. You might want to look over some of the completed decks, looking for draft patterns that might be causing people to draft less fixing.
1. Over density of raw lands for 2-3 drafters
2. Over density of types of specific fixing for 2-3 drafters
3. Underdrafted guilds
4. Format Specific Considerations
I also will do 3 person drafts with my cube, though I have no ULD. I think you have 50 pieces of land based mana fixing in the main cube, so about 12.4%. I have 42 at 360, so 11.6%. I think we are fine here, at least on paper.
Strategically, for me, the bouncelands and scry lands are very powerful, but the gainlands take on more of a supporting role. I think we are mostly fine here as well, though you can decide if that second line of shock lands is boring/redundent, or if the scry lands are superfluous. If you are seeing a certain land type making up the chaff in your boosters, that is probably part of the issue.
If you see certain color combinations disproportionately making up the back of a pack, than you might just not have demand for those color lands. This is a little hard to track with 2-3 player drafts, so try to stay attentive of this when doing larger drafts, or just notice patterns over repeated smaller drafts.
The last is a little vague, but its just sort of the strategic value that your drafters are placing on specific lands, or fixing in general (how are they building mana bases?). For example, you have a fair number of colorless producing utility lands in your ULD, which naturally conflicts with running greedy mana bases. This could be encouraging people to value 2 color decks more, which can more efficiently utilize those lands. This would naturally result in less demand for color fixing, and make the (however reasonable) selection that you are providing, redundant. You might want to look over some of the completed decks, looking for draft patterns that might be causing people to draft less fixing.