To be clear, I'm not so much interested in the average case scenarios of Wasteland as I am the worst case scenarios. Will Wasteland produce interesting sequencing decisions for both the Hero and Villain some amount of the time? Sure, I have no doubt that it provides good play and counterplay when everything is going according to plan. It's the non-games that Wasteland has the potential of producing that I'd rather focus on. At the risk of incurring the wrath of half the forum, I'll say that I believe some amount of bias exists from players who are coming from Legacy backgrounds in their unusual attachment towards a card that can very obviously ruin games of Magic before they even start, because it's dificult to understand why else the card is so beloved when the worst case scenarios are very much Net Negative Fun for one player.
Certainly, there will be games where you choose to use it turn three or four, both players cast a few spells before the disruptive element occurred, and everyone can agree that it was a Real Game of Magic. You'll see no argument from me. What I
do take issue with is when one player, through no fault of their own, nor through the random machinations of the Shuffler, doesn't get to play Magic because of circumstances entirely out of their control. Perhaps this may happen only one in ten games where
Wasteland is played - and I suspect that's a conservative estimate - but even that is too much. Remember that even powered cubes can and will produce some number of real, back and forth affairs, but they will occasionally give you games of solitaire that one player didn't realize he wasn't allowed to play in. How often that happens will vary from cube to cube, but I don't think I'm being
too hyperbolic in drawing that analogy.
Chris: your math seems... "
fuzzy", at best. You run 20 fetches in 450 cards, as far as I can tell, so the average drafter will have 2, perhaps 3 fetchlands if they've drafted well. With those numbers, you're more likely than not to have access to zero fetchlands by turn three. Why are we talking about the "first fetch", if your drafters may only draw one fetch
per game, if even that?