Hi all!
I’ve not done a whole lot of cubing in the last year - my paper cube is in dire need of an update, and I’ve mostly been playing board games or working on my own game Coalition. However, I still like to keep an eye on new spoilers and this forum. So, taking inspiration from a similar question in the Pauper subreddit:
Both Modern Horizons sets so far have delivered tons of goodies for cube. What mechanics and/or archetypes would you like to see supported in a theoretical MH3? What color combinations would you like to see them appear in? What would be some cool cards for these archetypes that would work well in your cube?
Off the top of my head, I’ve got:
1. Awaken. I love lands-based shenanigans. Unfortunately, Awaken hasn’t made an appearance since its debut in BFZ, and most of those cards are boringly overcosted or underwhelming. I’d probably put this in Temur colors - GU and GR are great homes for land strategies, while UR could potentially overlap with a Prismari-style “big spells” theme.
2. Retrace. Again with the lands and instants/sorceries. Honestly, this and Awaken might eat up too much similar design space to be in the same set. Both provide mana sinks and land shenanigans on instants/sorceries. Jund is an obvious home for this, what with Red discard shenanigans, but Red already has some of the coolest retrace cards. I think a Sultai twist on this would actually be pretty sweet. GU and GB could go deep on lands with loam-style recursion, but a controlling UB self-mill shell would work great with Retrace as well. Draw extra lands? Pitch em for value!
3. Powerstones. A super-duper interesting mechanic from BRO. Unfortunately I don’t find most of the Powerstone cards exciting enough to cube even in artifact-heavy environments. I do love the play patterns, though - especially the way they play with activated ability mana sinks. I think Jeskai or Esper would make an interesting home for this. Assembling a rube goldberg value machine sounds like a ton of fun. This mechanic would need another artifacts-based strategy to mesh well with, though, the way it did with Unearth in BRO. What could be a good fit for this?
Hope y’all are doing well here! Happy cubing!
I’ve not done a whole lot of cubing in the last year - my paper cube is in dire need of an update, and I’ve mostly been playing board games or working on my own game Coalition. However, I still like to keep an eye on new spoilers and this forum. So, taking inspiration from a similar question in the Pauper subreddit:
Both Modern Horizons sets so far have delivered tons of goodies for cube. What mechanics and/or archetypes would you like to see supported in a theoretical MH3? What color combinations would you like to see them appear in? What would be some cool cards for these archetypes that would work well in your cube?
Off the top of my head, I’ve got:
1. Awaken. I love lands-based shenanigans. Unfortunately, Awaken hasn’t made an appearance since its debut in BFZ, and most of those cards are boringly overcosted or underwhelming. I’d probably put this in Temur colors - GU and GR are great homes for land strategies, while UR could potentially overlap with a Prismari-style “big spells” theme.
2. Retrace. Again with the lands and instants/sorceries. Honestly, this and Awaken might eat up too much similar design space to be in the same set. Both provide mana sinks and land shenanigans on instants/sorceries. Jund is an obvious home for this, what with Red discard shenanigans, but Red already has some of the coolest retrace cards. I think a Sultai twist on this would actually be pretty sweet. GU and GB could go deep on lands with loam-style recursion, but a controlling UB self-mill shell would work great with Retrace as well. Draw extra lands? Pitch em for value!
3. Powerstones. A super-duper interesting mechanic from BRO. Unfortunately I don’t find most of the Powerstone cards exciting enough to cube even in artifact-heavy environments. I do love the play patterns, though - especially the way they play with activated ability mana sinks. I think Jeskai or Esper would make an interesting home for this. Assembling a rube goldberg value machine sounds like a ton of fun. This mechanic would need another artifacts-based strategy to mesh well with, though, the way it did with Unearth in BRO. What could be a good fit for this?
Hope y’all are doing well here! Happy cubing!
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