Is Lay Claim fast enough to be relevant? I kind of like that it is more expensive and can steal anything on the battlefield.
This card has broken pauper (in a good-ish way).
It has allowed 3 colour decks to actually stand a chance in the format now.
I am quite a big fan of the astrolabe, and I believe that wizards wouldn't be able to print this at as it is just too efficient at fixing when it replaces itself.
If you allow snow-basics from your land box, wouldn't this just cost most of the time anyway?
I don't know why you would need to errata it. Plus it is another card that works well with one of my favourite white creatures:
Also, if anyone hasn't seen Dom's post on introducing Snow Artifact aggro into your cube, you should, as it is a great read and makes you want to pick up some snow-lands next time you get the chance to give it a spin.
EDIT:
Heck, people run Chromatic Sphere/Chromatic Star in their lists as decent one-shot fixing. This would be the same as those but sticks around. That is obscenely efficient fixing.
to be totally boring and normal i think the effect should cost 5-5.5 mana, and the thing that intrigues me about Dream Leash is that it has an any-permanent clause and is therefore splash damage against walker proliferation. i would rather cube Leash and would rather draft Mind Control/Persuasion so I think setting up some kind of situation where you have to let them get a swing in before you can steal the fatty / a Pod / Mystic Forge / etc activation, or play tappers, and be foiled by vigilance in exactly the way The Deck best abused Serra Angel, is interesting. there's probably no safe <6 mana cost you can put on a control magic imo, it's always going to be a backbreaking effect
to be totally boring and normal i think the effect should cost 5-5.5 mana, and the thing that intrigues me about Dream Leash is that it has an any-permanent clause and is therefore splash damage against walker proliferation. i would rather cube Leash and would rather draft Mind Control/Persuasion so I think setting up some kind of situation where you have to let them get a swing in before you can steal the fatty / a Pod / Mystic Forge / etc activation, or play tappers, and be foiled by vigilance in exactly the way The Deck best abused Serra Angel, is interesting. there's probably no safe <6 mana cost you can put on a control magic imo, it's always going to be a backbreaking effect
This is a pretty bad card, isn't it?
This is a pretty bad card, isn't it?
It depends on your historic spell count, obviously. If you play a lot of Zurgo Bellstriker, Chromatic Star and other cheap legendaries/artifacts, Tesha becomes a value powerhouse quickly. The same is true for Jhoira, Weatherlight Captain which I spotted in another actively discussed thread right before this one.
Love these kinds of effects on sometimes relevant bodies.
Oh shit, I need to put Zurgo in my new cube stat. That's a sweet interaction
That's ultimately the problem with control magic effects. 4-5 mana is too cheap of a cost to steal something, 6+ mana is usually too late in the game to be really impactful. There's no good middle ground cost wise...
...hence why I Lay Claim. The cycling fixes the issue of having a dead card in hand for most of the game. When it's drawn late, you get a Control Magic, otherwise, you get a new card.
Is there any reason to run this?
I do not have a life gain theme in my cube.
I will say that it did lead to one of the funniest moments in any of my cube drafts (I did run the card in my first cube), where one of my players yelled "I hate Sulfuric Vortex, it's so dumb, please cut it from your cube!", as he was facing one of those mono red aggro decks, then yelled "I changed my mind, I love Sulfuric Vortex!" in the next game, when said mono red player died to their own Vortex