Just 6-0'd (12-2 in games) a 7 man draft with this ungodly deck:
BR Aggro and Zombies
The customs are
Take Command and
Collapsing Plane
Double Stroke named Searing Blaze, and Muzzio's Preparations named Bob, which was also my commander.
I ended up with exactly enough playables due to an aggressive
Agent of Acquisitions (used it pack 2 pick 4 for 6 playables out of 12 cards), but the ones I had were pretty great, even if the 4 drops were a little lackluster. I got Take Command fourth pick, and it was kind of broken. Guaranteed turn 2 Bob every game was stupidly good, and I'm not sure if there's a way to make the card fair. Tricks with Collapsing Plane, Gravecrawler, Ophiomancer, and Carrion Feeder were massively fun and made for some great board clears / lethals. Relentless Dead was never cast, even though I drew it a few times, but that's probably just because I always had a better 2 drop. I also never activated Grim Lavamancer, just because most of my games were over so quickly.
The draft itself was really fun because after I pulled the trigger on Agent of Acquisitions too early, it was a tough balancing act between picking up some more fixing and just enough playables to build a deck (Goblin Welder being the only on-color card in my sideboard). The ability/requirement to pitch cards to cast Bob gave me a little slack on including a couple weaker cards. I also had Worldknit (from the Agented pack) as a backup plan, but I didn't want to have to do that.
I lost one game to artifact ramp into Wildfire out of a URw Tezz-based control deck (which only lost to me), and one game to a GWb
Lifebound Druid-based ramp deck (featuring Unexpected Chromanticore) that out-aggroed me once. The other decks were UB control with Booster Tutor (12 boosters tutored on the day), RGw rampy midrange, UB control with Abyssal Persecutor, and a BG deck I don't really remember because it didn't do much.