I don't get it. Why would you want an alternative to a perfect Magic card?
Pelakka Wurm alternative! I really, really love scrying, and it's nice to dig for more gas off of a ramp target, although I think reanimator prefers Pelakka. Probably going to take a good deal of testing to see what I prefer, although the fact that I like this art better means my decision is potentially already made...
There's also a mini Overrun that grants +2/+2 (and trample) for . I've always found Overrun hard to cast but borderline overwhelming at +3/+3 when you did get to cast it, so this might be something I'ld be interested in? Then again, +/+2 is sooooo much less than +3/+3...
I had that same thought. I might slot it up for a try, though.
Notably absent in the full spoiler: a modernized version of Astral Slide. How sorely disappointing; they knew that was an expectation in a cycling set, but they avoided even a heavily nerfed version out of fear of abuse. Interesting decision from the same design philosophy that gave us Panharmonicon and MM17...
Maybe it wasn't a decision. Maybe they never thought of it.
Not saying that's the case but sometimes people make 'decisions' from a perspective the rest of us can't relate to as easily as one might think.
Knowing how they develop sets (by generating a big board of Player Expectations and doing their best to meet them), I find it virtually impossible to fathom that, on the return of cycling, no one in the room ever once mentioned Astral Slide, which was far and away the most beloved interaction with cycling, and something players loudly cheered being in VMA. Astral Slide is not some niche buildaround with no audience; it's a known quantity and one of a small handful of cards that cares about cycling. To think that they wouldn't even fathom it says something much worse about their current R&D on set design than them considering it but finding no way they were happy to execute it for lore or power-level reasons.
You might wanna try non image AutoCard for the near future, because that's just a buncha blanks mate
This is the worst cube set since Journey Into Nyx
1. Usually we don't get the complete cycle until a few blocks has past. Learning from our history tells us it is more likely Wizards will finish the Battle for Zendikar duals before the Amonkhet cycles.
Imagine if they had done this with Ravnica shock lands back in the day? Yeah, allied shock. But for enemy, you get some janky ETB tapped versions (but only 2 of the 5 because story something something). Should make for some sweet limited drafting, amirite? This set they gave us a Grixis tri-land, a Simic jank dual and a Rakdos jank dual. I don't care what the story is, from a game mechanic standpoint this is a complete clusterfuck.
I think this is poor planning on Wizard's part honestly (or them giving zero shits). I really don't understand the benefit to printing partial cycles and leaving them hanging for years, especially with powerful cards like fixing lands. It's like the people making these decisions don't even know how the game works.
Imagine if they had done this with Ravnica shock lands back in the day? Yeah, allied shock. But for enemy, you get some janky ETB tapped versions (but only 2 of the 5 because story something something). Should make for some sweet limited drafting, amirite? This set they gave us a Grixis tri-land, a Simic jank dual and a Rakdos jank dual. I don't care what the story is, from a game mechanic standpoint this is a complete clusterfuck.
I think this is poor planning on Wizard's part honestly (or them giving zero shits). I really don't understand the benefit to printing partial cycles and leaving them hanging for years, especially with powerful cards like fixing lands. It's like the people making these decisions don't even know how the game works.
If you don't believe this, just watch this video from a few years back (don't know what set this is from, but I think Khans?)It is good to keep people waiting. Building up tension, then release is part of a good card game. Ebb and flow. Card games are about change (quote: MARO) and if we simply get everything we want all the time, then there's no fun. It gotta hurt to feel good when we finally get the cards we wanted.
There's multiple cube owners on this forum who have already done so, including me.The solution to your problem can be solved by custom cards Have a nice day <3
This is the worst cube set since Journey Into Nyx
This is the worst cube set since Journey Into Nyx
2. It is very, very boring to print 10 similar lands in the same block. It also kills flavor, lore and the story. Wizards are right to print five at a time most of the times.
I believe you are in no position to say "It's like the people making these decisions don't even know how the game works."
It is good to keep people waiting. Building up tension, then release is part of a good card game. Ebb and flow. Card games are about change (quote: MARO) and if we simply get everything we want all the time, then there's no fun. It gotta hurt to feel good when we finally get the cards we wanted.