I remember some people on the board saying compulsion was too good.
I think giving everything "Cycling:
" seems pretty sweet, but
Mental Discipline has such bad optics, and isn't that much of a downgrade; if "cycling:
" is a problem in your environment, the extra
mana and lack of on-board cycling for the engine it comes from isn't going to change that, although it
will make it more likely to wheel to the blue player who can abuse it and be a quietly strong pick. I imagine it would be rather skill-testing to find that kind of free window to get it on the ground, but if the environment caps out at slower build-arounds like
Pyromancer's Assault, then it'll probably be fine.
I kind of think that
Compulsion, at the worst of it, will become a top-shelf blue card that appeals to many decks but has a real cost attached, sort of like
Honden of Seeing Winds in EMA draft, which sounds good to me; personally, I like those sort of solid, value-generating long-game tools that players will look to pivot around and maximize value from, because they're what I look for in drafts. That said, if you're concerned, you could always start out on
Mental Discipline and upgrade it if nobody bites for a few drafts. I'd guess that both are fairly cheap to pick up.