Chris Taylor
Contributor
I run 0 targeted discard
Guys, I'm about one more think-piece on how white has been neglected by R&D from cubing Balance. At least it's a unique effect that is a heavy draw into the that needs the most help. Someone talk me out of this.
Guys, I'm about one more think-piece on how white has been neglected by R&D from cubing Balance. At least it's a unique effect that is a heavy draw into the that needs the most help. Someone talk me out of this.
Why is Balance inherently less fun than, say, Wrath of God?
There are three ways that Balance can be really broken:
1. Build around it. Play an overload of cards that Balance doesn't check for. Planeswalkers, Artifacts, Enchantments, and even some effects like Suspend can help break the symmetry. If your opponent is playing creatures while you're playing support permanents, they're going to walk right into a 2-mana wrath. Maybe even better if they have an extra land out than you do.
2. Watch for timing windows. Every time you're behind in the game, Balance could be quite advantageous to cast. It's not hard to wind up behind on two of the three resources that Balance checks for. An example would be playing an artifact into a creature, and your opponent plays a creature into a Flametongue Kavu, killing your guy. You have an artifact and no creatures out, and your opponent has 2 creatures out. In this situation, your opponent is likely up a card in hand and two creatures on the board. If you're even in resources, than Balance is a smooth 3-for-1 that wiped their board and removed a card in their hand. For . And these kinds of windows show up all the time. Additionally, there are times where despite all your best efforts, you're just being beaten down. They have cards in hand and creatures out, and you're in topdeck mode. Enter Balance. It can simply be a complete blow-out here, wiping their board and hand at the cost of a couple of lands.
3. Use it as a combo card. Play a Greater Gargadon. Sac permanents. Balance. Put out 'Gargadon. Win. Also applies with Zuran Orb to make a 2-mana 'Geddon, a Carrion Feeder or something to make a 2-mana Wrath, or a Wild Mongrel to make a 2-mana Mind Twist. Using any of these types of cards can leave both players with nothing (which is great when you're ahead), or leave you with the superior card in any situation you want.
Balance is an oxymoron of a Magic card. It's not balanced at all, it's totally broken. While you do have to design a bit around it to make the card stupidly unfair, it also works in a similar way to something like a poorly planned Upheaval where you are losing and this just gets you back to parity. The only time you can't cast Balance is when you're winning. Which.... really isn't that much of a drawback.
All told, card is pretty unfair and really only belongs in a high powered meta. I'll be damned if I run this in my midrange list, but happy to put it in the combo cube and watch it ruin game states.
In regards to what Trainmaster wrote here: https://riptidelab.com/forum/threads/cbs.286/page-154#post-86246
Nobody has yet to run this board wipe that only clears villain’s side of the table + threat in a deck since I included it. How do you guys feel about AA?
I was wondering about some single card archetypes and was curious about
...
Are you talking about the Coliseum? If so, maybe our dinosaur friend's lack of play has something to do with some of the new mechanics you've implemented. I'm not quite sure how everything in that cube works, but it looks pretty cool.In regards to what Trainmaster wrote here: https://riptidelab.com/forum/threads/cbs.286/page-154#post-86246
Nobody has yet to run this board wipe that only clears villain’s side of the table + threat in a deck since I included it. How do you guys feel about AA?
Are you talking about the Coliseum? If so, maybe our dinosaur friend's lack of play has something to do with some of the new mechanics you've implemented. I'm not quite sure how everything in that cube works, but it looks pretty cool.
He stole the idea from here, I'm telling you!I know somebody was asking about this a while back, I just wanted to point out that Sam Black's SCG article today brought up that you can sacrifice Demonic Pact to your own Doom Foretold and this seemed like the right thread.
Nontoken.
Good you can sac your demonic pact to it