Recent content by inscho

  1. inscho

    [288] Hidden Depths

    You may be right on the Seer. However, it's one of the few green cards that provides both a free discard trigger and a free draw trigger per turn. Admittedly, there's some novelty to its inclusion as it's a card I've always liked, but never found a home for. I think it plays better than it seems...
  2. inscho

    General "Looking for a card"-Thread

    I was coming in to suggest kogla and yidaro as well. Such a fun card
  3. inscho

    [288] Hidden Depths

    A couple nice decks that @Erik Twice drafted: Ones 1 Eagles of the North 1 Generous Ent 1 Memory Leak 1 Razaketh's Rite 1 Horror of the Broken Lands 1 Scarab Feast 1 Skycrash 1 Go for Blood Twos 1 Gnarlwood Dryad 1 Intimidation Tactics 1 Dead/Gone Threes 1 Containment Construct 1 Jolrael...
  4. inscho

    [288] Hidden Depths

    A few test draft decks to get a sense of the environment. Thanks to everyone that's drafted! Ones 1 Street Wraith Twos 1 Marauding Mako 1 Stalactite Stalker 1 Flameblade Adept 1 Viashino Sandsprinter 1 Oliphaunt 1 Hollow One 1 Desert Cerodon 1 Grim Lavamancer 1 Dead/Gone 1 Unearth Threes 1...
  5. inscho

    General Big Spell Bullshit (And Other Noncreature Cards)

    Cycling/channel cards would probably be good here. For comparison, that new cube I posted uses Open the Vaults and Hypergenesis and Yuna's Decision (and I've considered See the Unwritten). There's several artifacts/enchantments that bin themselves, and cycling creatures allow you to have a...
  6. inscho

    [288] Hidden Depths

    Hidden Depths A 6 person discard/cycling themed cube intended to be drafted 4 packs of 12 Overview: Many of the core ideas that drive this cube’s design are carried over from the Graveyard Combo Cube, but reenvisioned in a lower-power context. Some qualities that are prioritized: -...
  7. inscho

    General Fight Club

    I’m a big fan of Honor. Easy pick for me.
  8. inscho

    General Making green more interactive

    My approach to cube has always been that the color/s with the lowest power level sets the ceiling for your cube’s general power level. If green is feeling too weak, lower the power of the other colors until it feels more even. I tend to think more in guilds, but Selesnya has historically been...
  9. inscho

    Nanonox's 1vs1 cube

    Crop Rotation does work here....Playing a land for turn and Rotating into a Fetchland gives you 3 landfall triggers for 1 mana (4 if the land you play is a fetch land)
  10. inscho

    Nanonox's 1vs1 cube

    It could be about time to dust off the berserkers archetype! I have a special place in my heart for the deck. I really like Tifa and Hobgoblin, but I'm on the verge of cutting spells matter cards altogether so Slickshot isn't the most appealing to me...but some ideas: Rydia, Summoner of the...
  11. inscho

    General [ECL] Lorwyn Eclipsed

    Yeah, I love the designs so far, but being poor reanimation targets keeps them from being a windmill slam for my cube
  12. inscho

    Card/Deck Single Card Spotlight

    Matter of preference for sure, but also cube context dependent. There’s a lot of interesting cards in the pool to choose from, but I don’t find many appealing for my Boros archetypes and cube power level
  13. inscho

    Card/Deck Single Card Spotlight

    Brightglass Gearhulk is a stud, and does everything I want in Selesnya. I still like KOTR even if it’s showing its age some
  14. inscho

    Card/Deck Single Card Spotlight

    I should probably give Arabella, Abandoned Doll a go. I think the Goosebumps villain vibe initially turned me off to it.
  15. inscho

    Card/Deck Single Card Spotlight

    Sometimes a little bluntness is good. I still like Soulherder but would cut it in a second if I was presented with something more interesting. My Azorius section is pretty unimpressive….but not as bad as Boros
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