Recent content by inscho

  1. inscho

    [300] Hidden Depths

    That's a good one. I'll add that to my maybeboard along with the Wheel of Fate package. I think I'll add Slice and Dice for now. I like to the added boost to control.
  2. inscho

    [300] Hidden Depths

    I like Magma Opus, but I am looking for a Red card in particular. Fast//Furious is interesting! I already run Dead//Gone so I'm not shy about more split cards. Some alternatives to Electrodominance that I've looked at: Fiery Fall Slice and Dice Big Score Sieze the Storm I like that...
  3. inscho

    [300] Hidden Depths

    Two swaps: Out: Rhet-Tomb Mystic Golgari Grave-Troll In: Cloud of Faeries Exploration I realized Rhet-Tomb Mystic isn't nearly as interesting as when your creatures already have cycling or are high value cards you rarely want to discard. Golgari Grave-Troll felt out of place, and while I...
  4. inscho

    [300] Hidden Depths

    Bumping up the list to 300 to increase the land count primarily. With packs of 12, this leaves one underdrafted pack in a pod of 6. Landscapes out and Bouncelands + Shocklands are in: The mana base was a little stifling with all of the taplands and colorless fast mana. I love the simple...
  5. inscho

    Erik's "The cool side of Magic" cube

    Yeah, Sneak Attack has not aged well with how many of our cubes have evolved over the years. It’s been hanging on for dear life in my cube for years, and is mainly a nostalgia inclusion these days. It still has a home in midrange powermax settings or classic combo cubes
  6. inscho

    [300] Hidden Depths

    Hi Oleg! Sorry for the slow reply. My year has started out a little on the hectic side. I consider dedicated madness and cycling themes to be parasitic, and it’s why in my primary cube I’ve avoided cards like Astral Slide and Arrogant Wurm cards. I still like including madness and cycling...
  7. inscho

    [300] Hidden Depths

    You may be right on the Seer. However, it's one of the few green cards that provides both a free discard trigger and a free draw trigger per turn. Admittedly, there's some novelty to its inclusion as it's a card I've always liked, but never found a home for. I think it plays better than it seems...
  8. inscho

    General "Looking for a card"-Thread

    I was coming in to suggest kogla and yidaro as well. Such a fun card
  9. inscho

    [300] Hidden Depths

    A couple nice decks that @Erik Twice drafted: Ones 1 Eagles of the North 1 Generous Ent 1 Memory Leak 1 Razaketh's Rite 1 Horror of the Broken Lands 1 Scarab Feast 1 Skycrash 1 Go for Blood Twos 1 Gnarlwood Dryad 1 Intimidation Tactics 1 Dead/Gone Threes 1 Containment Construct 1 Jolrael...
  10. inscho

    [300] Hidden Depths

    A few test draft decks to get a sense of the environment. Thanks to everyone that's drafted! Ones 1 Street Wraith Twos 1 Marauding Mako 1 Stalactite Stalker 1 Flameblade Adept 1 Viashino Sandsprinter 1 Oliphaunt 1 Hollow One 1 Desert Cerodon 1 Grim Lavamancer 1 Dead/Gone 1 Unearth Threes 1...
  11. inscho

    General Big Spell Bullshit (And Other Noncreature Cards)

    Cycling/channel cards would probably be good here. For comparison, that new cube I posted uses Open the Vaults and Hypergenesis and Yuna's Decision (and I've considered See the Unwritten). There's several artifacts/enchantments that bin themselves, and cycling creatures allow you to have a...
  12. inscho

    [300] Hidden Depths

    Hidden Depths A 6 person discard/cycling themed cube intended to be drafted 4 packs of 12 Overview: Many of the core ideas that drive this cube’s design are carried over from the Graveyard Combo Cube, but reenvisioned in a lower-power context. Some qualities that are prioritized: -...
  13. inscho

    General Fight Club

    I’m a big fan of Honor. Easy pick for me.
  14. inscho

    General Making green more interactive

    My approach to cube has always been that the color/s with the lowest power level sets the ceiling for your cube’s general power level. If green is feeling too weak, lower the power of the other colors until it feels more even. I tend to think more in guilds, but Selesnya has historically been...
  15. inscho

    Nanonox's 1vs1 cube

    Crop Rotation does work here....Playing a land for turn and Rotating into a Fetchland gives you 3 landfall triggers for 1 mana (4 if the land you play is a fetch land)
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