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  1. Jason Waddell

    Design Diary: Cooperative Deckbuilder

    If anybody would be interested in doing remote print+play testing, let me know. It would probably involve printing and cutting 45-50 pages of game materials though. Send me a PM if you're interested!
  2. Jason Waddell

    Design Diary: Cooperative Deckbuilder

    Another few playtests in the books. Tutorial! Last playtest I introduced the game with a tutorial. It's just making two potions each (from a pre-selected simplified pool), with a simplified deck (no skull cards, no treasure) and no deckbuilding. Gets the player used to the basic gameplay...
  3. Jason Waddell

    Design Diary: Cooperative Deckbuilder

    Which of these two cards do you prefer (design-wise). These cards let the player create an ingredient by discarding/passing/purging/brainstorming them out of their hand. If your phobia is mushrooms, you could use the left card (by discarding, passing, etc.), you just can't play it. If your...
  4. Jason Waddell

    General Basic Lands

    I think these are the exact lands I use.
  5. Jason Waddell

    Design Diary: Cooperative Deckbuilder

    I deleted my previous message, as I had written it quickly and think it was maybe a bit off from the message I wanted to convey. First of all, thank you so much for taking a look at these designs! Means a lot! Re: Bennett. It should say "Pass Bennett TO Ada". There's a word missing which must...
  6. Jason Waddell

    Design Diary: Cooperative Deckbuilder

    Draft 1 of the Starting Treasures.
  7. Jason Waddell

    Design Diary: Cooperative Deckbuilder

    The game continues to improve and I continue to be more and more unhappy with its flaws. It's a weird phenomenon. Last night I again got the comment that the (new, first time) playtester liked the game more than many published games they've played. My current concerns: - the players don't...
  8. Jason Waddell

    General Issues with forum registration

    There have been issues with people not receiving their emails for forum registration. If this has happened to you, can you PM me on discord? (link below) Also, if this happened to you in the past, maybe double check your account, I manually set a few dozen accounts to "Valid" today. Apologies...
  9. Jason Waddell

    Design Diary: Cooperative Deckbuilder

    Fun play from the last playtest. passing . Teammate plays the passed card for (1). I draw it from their played area and play it for (0). Felt really nice to have the synergies come together like that.
  10. Jason Waddell

    Design Diary: Cooperative Deckbuilder

    Solving Starter Phobias One of the big design problems I've been churning over in my head is how to make the phobias impactful without making it a pain point. There's a push an pull behind: a) wanting to make the ingredients feel mechanically unique (i.e. color pie, toads do container...
  11. Jason Waddell

    Design Diary: Cooperative Deckbuilder

    I've been putting a lot of work into my card design schools, which before now I've never trained or put to use at all. One of my goals for this update was to make passing cards more fun. I had a two-player playtest over lunch where we drafted tons of feather cards (neither of us had a feather...
  12. Jason Waddell

    Design Diary: Cooperative Deckbuilder

    Yeah, it is nice to hear, I will add a caveat: I don't think these playtesters had played Spire or a Spire-inspired deckbuilder. So I wonder how much of it is them just not having exposure to Spire's design philosophy before. That said, they commented that their favorite mechanic was...
  13. Jason Waddell

    Design Diary: Cooperative Deckbuilder

    "I already like this game more than a lot of the games I own." Had a 3-player playtest a couple nights ago with two first-time players. There was some confusion from one of the players about the distinction between ingredient cards (the cards you play) and ingredients (the things you put in...
  14. Jason Waddell

    Design Diary: Cooperative Deckbuilder

    Four player playtest in the books. Things that worked * Individual decks! "This was the first time I felt like I was building a deck". Passing cards was really interesting in this context. In the new rule, cards you draft go on top of your own deck, but once you pass a card it will stay in the...
  15. Jason Waddell

    Design Diary: Cooperative Deckbuilder

    Game Flow One of the big questions for me is how the game flow should work. Currently the game works in rounds, with a set schedule of orders coming in: For example, in the above: Turn 1: Two regular (blue) orders Turn 2: One small (green) order Turn 3: One regular (blue) order One of the...
  16. Jason Waddell

    Design Diary: Cooperative Deckbuilder

    We have a board game night at work tonight. I have a very untested new version of the game packed with me. Changes Individual decks. Going to see how it feels. Starter decks have new 'feared ingredient' cards. The skull symbol represents your feared ingredient. So if you would pass this to...
  17. Jason Waddell

    Design Diary: Cooperative Deckbuilder

    @Onderzeeboot you inspired a card design. (1) Mushroom. Draw a card. If it's a feared ingredient card, lose your phobia this turn.
  18. Jason Waddell

    Design Diary: Cooperative Deckbuilder

    Yes, this is correct.
  19. Jason Waddell

    Design Diary: Cooperative Deckbuilder

    Currently it's the standard '3 energy per turn'. Each player gets it, but ALL players have a shared 'turn' with no order restrictions. So I might play one card, then the next player does some stuff, and then I spend my final 2 energy on cards. Your ideas about the color pie stuff and secondary...
  20. Jason Waddell

    Design Diary: Cooperative Deckbuilder

    The left card plays with alternate costs. In this game your Potion establishment starts with a rating of 5.0, and you lose the game if you drop to 3.9. The red diamond thingy represents a loss of 0.1 rating, but it lets you "cheat" the major rule of the game of getting around your character's...
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