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  1. Jason Waddell

    Design Diary: Cooperative Deckbuilder

    Yeah, I guess to me one of the most "fun" things to do is load up a container with somebody's feared ingredient and pass it to them, so they're set for a few recipes. It's a hoop to jump through, but if there's an easy alternative, it won't feel as good to jump through the hoop. Also, I'm not...
  2. Jason Waddell

    Design Diary: Cooperative Deckbuilder

    I think the way it currently is implemented this would be maybe too strong. Strong is maybe not the right word, but to me a big part of the fun is having to rely on your teammates to get through tough situations. Maybe in a couple iterations I can post a pdf here if anyone wants to print and...
  3. Jason Waddell

    Design Diary: Cooperative Deckbuilder

    Yeah, I had thought about the suboptimal alternative action thing. Two mushrooms or one beetle is also interesting. One idea I have, and I'm not sure if this is too complicated, is to have the first half of the run be shared deck, and the second half of the run be individual decks. One thing...
  4. Jason Waddell

    Design Diary: Cooperative Deckbuilder

    Three player playtest in the books. I'm at a bit of an impasse about this shared-deck mechanic. It's definitely novel, and reshapes the way things like discard and returning cards to your hand work, because it affects the circulation of cards. The unspoken sub-game is that you are trying to...
  5. Jason Waddell

    General "Looking for a card"-Thread

    Waiting for GrilloGPT :gp:
  6. Jason Waddell

    Design Diary: Cooperative Deckbuilder

    The potion brewing game is starting to come together. Had a bit of a weird playtest last night with Victor though. I found it to be a lot of fun, and to me it was the first time things really started to feel like a proper game. Victor said he didn't have that much fun though, but couldn't...
  7. Jason Waddell

    Design Diary: Cooperative Deckbuilder

    Tested a new prototype with my wife last night, and it was really fun! (eventually) It's a variant on the ghost kitchen idea. In this game (2-4 players, cooperative), you're witches brewing up potions for your customers. Only one problem! Each of you has a phobia of one of the four...
  8. Jason Waddell

    RiptideLab's Most Reacted Posts of 2022

    Wtf is this typo
  9. Jason Waddell

    Design Diary: Cooperative Deckbuilder

    Play tested Town and Adventurer v0.2 last night. It definitely felt more like a game this time, but the cooperative element felt a bit deemphasized. Part of this was the fact that the first version had no costs on the card, so you could storm off complicated lines of play. Feedback this time...
  10. Jason Waddell

    Design Diary: Cooperative Deckbuilder

    The other idea is inspired by ghost kitchens. This is something that popped up here in Belgium in the last couple of years, but more or less a kitchen that will have multiple "restaurant" listings on Uber Eats, and only exist for delivery. The same kitchen might have a classical Belgian...
  11. Jason Waddell

    Design Diary: Cooperative Deckbuilder

    With some time in the think tank, I now have two directions I'm considering: Town and Adventurer, v 0.2 One of the worst things about the first prototype was the damage system. It was very restrictive. Some enemies had to be hit first with fire, then with two ice, then with lightning. This...
  12. Jason Waddell

    Design Diary: Cooperative Deckbuilder

    First playtest is in the books. Things that went well Simultaneous turns felt really good. Purchases going to the top of the deck of your choice is golden. Opened up cool lines of play like: "buy a card, put it on top of partner's deck, play card to make partner draw 2, they use that card...
  13. Jason Waddell

    General CBS

    If our goal is to keep people off of external sites, we have to host our own scryfall.
  14. Jason Waddell

    General CBS

    https://luckypaper.co/articles/searching-with-scryfall-magic-at-your-fingertips/
  15. Jason Waddell

    Design Diary: Cooperative Deckbuilder

    Getting published by 999 games is pretty dope!
  16. Jason Waddell

    Design Diary: Cooperative Deckbuilder

    Oh yeah? Any cool published games I can check out?
  17. Jason Waddell

    Design Diary: Cooperative Deckbuilder

    I'm in the early stages of working on an asymmetrical cooperative deckbuilder. For me mechanics come first and theming last, but roughly: - one player is the town - one player defends the town The Circle of Life Each card has a battle side (top) and a town side (bottom). In this game...
  18. Jason Waddell

    Sets (MoM) April of the Machines Previews

    There were a couple posts I've deleted because they were crossing the line for me in terms of tone. You can disagree with each other, but let's try to keep the tone more positive and respectful. :slicin:
  19. Jason Waddell

    Sets (MoM) April of the Machines Previews

    The bones are their money?
  20. Jason Waddell

    Sets (MoM) April of the Machines Previews

    Out of all of this I mostly think 'loyalty' is badly named. Full agree that battles are awkward flavor-wise and don't feel like battles. Maybe the mechanics are solid enough to justify. One of the best things about Netrunner was that everything could be "attacked", so more permanents that...
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