Search results

  1. LadyMapi

    General Self Mill (without big reanimation)

    Varolz, the Scar-Striped Shelldock Isle EDIT: On a similar note to Varolz, why not care about the number and quality of the cards in your graveyard? Hallowed Spiritkeeper Kytheon's Tactics Rise from the Tides Mausoleum Secrets Nighthowler Corpse Augur Bedlam Reveler Exquisite Firecraft...
  2. LadyMapi

    General Self-Sufficient Tribal Payoffs

    Oh, if we're going for self-sufficient Zombie tribal... Havengul Runebinder Liliana's Devotee
  3. LadyMapi

    General Subthemes at High Power Levels

    Clearly you need to run Garbage Twin™! Aura of Dominion Priest of Urabrask Felhide Spiritbinder
  4. LadyMapi

    General CBS

    So, does anyone think that an UR top-deck manipulation archetype has legs in an environment like Afternoon Delight? Magma Jet Scour All Possibilities Burning Prophet Skill Borrower Flamespeaker Adept Dream Cache Tuskeri Firewalker
  5. LadyMapi

    General Subthemes at High Power Levels

    There's actually a fun little gold curve in Simic for this theme: Coiling Oracle Thrasios, Triton Hero Shardless Agent Rashmi, Eternities Crafter Imoti, Celebrant of Bounty Momir Vig, Simic Visionary Nissa, Steward of Elements
  6. LadyMapi

    General Self-Sufficient Tribal Payoffs

    Wort, the Raidmother Wort here can serve as a signal for spell-slinging in Red and Green, and lets you use Goblins to copy your red spells. It's not strictly speaking a tribal card, but you can tutor it up with Goblin Matron and that ability synergizes really well with spells that make Goblin...
  7. LadyMapi

    General CBS

    Garruk's Gorehorn has all loyalty abilities of Garruk planeswalkers you control (You may pay for loyalty costs by adding or removing +1/+1 counters from Garruk's Gorehorn. You can still only activate loyalty abilities once per turn at sorcery speed.)
  8. LadyMapi

    General Self-Sufficient Tribal Payoffs

    I think the biggest drawback is that the counter is random. Otherwise it'd be a little too easy to assemble the Deathtouch + First Strike + Trample trifecta.
  9. LadyMapi

    General Secret Lair Spoilers

    I'm fond of these: The Swiftspear just looks really good, and the Faeries have some strong Lisa Frank energy.
  10. LadyMapi

    General Fight Club

    I'm leaning towards Vinecrasher if your cube has reasons for villain to have lands in their graveyard (broad self-mill themes, fetchlands, etc). A lot of the card's power comes from the way it cares about land cards in all graveyards — if you can't leverage that, it's a much less interesting...
  11. LadyMapi

    General Self-Sufficient Tribal Payoffs

    Wizards actually have a few semi-decent options, given how they intersect with Prowess: Windrider Wizard Rockslide Sorcerer Kaza, Roil Chaser Adeliz, the Cinder Wind Umara Mystic Or, of course, if you want to use something a bit creepier: Docent of Perfection Final Iteration
  12. LadyMapi

    General Self-Sufficient Tribal Payoffs

    I think that, if you're running Champ as a "self sufficient" card, you're in a cube where a 4/4 cantrip for {3}{b}{b} is an acceptable card, and where a Night's Whisper on a chonky body is pretty good on the off chance that you can scrape together a few more Vampires. Contrast this with Neheb...
  13. LadyMapi

    Article Lessons from Kaldheim

    Also, bear in mind that you can drop a Rune on something that isn't a creature yet. So you could drop a Rune on a land before animating it, a Vehicle before crewing it, etc.
Top