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  1. Erik Twice

    Erik's "The cool side of Magic" cube

    Dark-Dwellers is a fine inclusion but it feels like yet another spells payoff and it's not very exciting. I'm considering it but it's a bit meh. Burning Sun's Avatar is fine, but seems too low-powered for my cube. I haven't had much luck with Skarggan Hellkite. It was in my cube for a long time...
  2. Erik Twice

    Erik's "The cool side of Magic" cube

    For me the big priority is supporting Wildfire and other red control decks. The colour is doing well as far as aggro is concerned and it needs only a bit of tweating to make it truly good at artifacts. The second priority is supporting BR and GR decks, which means supporting the graveyard...
  3. Erik Twice

    Erik's "The cool side of Magic" cube

    I'm having problems revising my red section, starting with the creatures. These are the creatures I'm pretty certain I like. Except Goblin Sharpshooter, that one I'm not sure about. Goblin Welder Bomat Courier Soul-Scar Mage Dragon's Rage Channeler Grim Lavamancer Greater Gargadon Dismissive...
  4. Erik Twice

    Sets (AFR) Adventures in the Forgotten Realms Previews- Dripping with Flavor, and Excess Words!

    I don't like the "flavour" of the set much, but I do love that they made Grim Wanderer
  5. Erik Twice

    General Fight Club

    Living Death is far better in practically every cube. First, it destroys creatures which is more significant than doing the same with artifacts. Second, it brings back creatures which tends to be more abuseable than artifacts and enchantments. Lastly, Living Death can be a fine addition to any...
  6. Erik Twice

    Sets (AFR) Adventures in the Forgotten Realms Previews- Dripping with Flavor, and Excess Words!

    Liquimetal Torque is great in that it can replace any other 2-mana ramp and get a bunch of extra synergies on top. I wouldn't build around it or anything, just replace Mind Stone or whatever other card you run in its slot.
  7. Erik Twice

    Erik's "The cool side of Magic" cube

    It kills the vast majority of creatures in my cube so it quickly became repeateable removal for just three mana. In both games I had it, it quickly dominated. I'm keeping it for now but I'll keep an eye for it. Ah, true. Dammit hahaha -- Ok, let's do this in blue: Blink of an Eye -> Brazen...
  8. Erik Twice

    "Fast" multiplayer cube

    I don't think Gush is overly narrow, I think it hits a nice balance. The main issue is having two islands in play, which excludes some decks, but other than that it's fine. I agree it's very easy to go overboard on spells!
  9. Erik Twice

    Inscho's Graveyard Combo Cube

    Inscho, I really want to ask you about Cursed Mirror. It's a very intriguing card and I wonder what you do with it. I suspect it might be something I would like to run as well! Cursed Mirror
  10. Erik Twice

    Erik's "The cool side of Magic" cube

    I've been thinking a bit about the other colours and decided to reinforce what I already have with some swaps, cuts and other minor changes. Sea Gate Stormcaller -> Baral, Chief of Compliance I'm going back to Baral. Ultimately, the extra synergies provided by the Stormcaller were minor...
  11. Erik Twice

    Card/Deck Single Card Spotlight

    In my experience, it has an atrocious failure rate. If you draw lands or creatures for two turns or it gets killed then it's pretty terrible. On the other hand, you can get lucky, hit a cheap kill spell and get a recurring, bigger flying Nektrataal which is hard to beat. I would look into other...
  12. Erik Twice

    Erik's "The cool side of Magic" cube

    Right now I'm happy at 50 cards, though I will give it a whirl if I end up getting an additional card. Thanks! Sadly, the other colours are much harder to fix than white, if simply because I really have no idea or where to take them :(
  13. Erik Twice

    "Fast" multiplayer cube

    It's far more powerful than Dark Ritual. Dark Ritual gives +2 mana when you play it. Grim Monolith gives you +3 the next turn, which is a massive difference. Early Myr Battlespheres, Immortal Suns and Ugins are very likely. Quite frankly, it goes with everything. Being colorless, it fits in any...
  14. Erik Twice

    General Fight Club

    I would run Entomb since its small cost opens up more possibilities, like getting a Gravecrawler into the yard. Unmarked Grave is the same card at a slighty higher price. I wouldn't run the later two as getting to 4 and specially 5 mana renders the whole point moot. Lamia is better as a 4/4...
  15. Erik Twice

    Erik's "The cool side of Magic" cube

    Since my white section is in such great shape, I decided to check practically every card in existance to fill the remaining two slots. And I've decided to add these two: Mana Tithe Elspeth Conquers Death These are both versatile cards that are not just generic removal or more aggro beaters...
  16. Erik Twice

    Erik's "The cool side of Magic" cube

    Chop, chop, chop. Let's make cuts until we are only left with the core of the cube. Thrashing Brontodon Vampiric Tutor Pernicious Deed Unburial Rites Geist of Saint Traft Sarkhan Vol Glare of Subdual Rishkar, Peema Renegade Jadelight Ranger Avalanche Riders Oona's Prowler Phyrexian Arena Also...
  17. Erik Twice

    Inscho's Graveyard Combo Cube

    Sometimes I forget people hate fun. Nah, being serious, I know people don't like having their sandcastle knocked over and they hate if it's "unfair" in any way. I also know Mindslaver represents an inherent loss of player agency. But c'mon, I think everyone should recognize the fun in your own...
  18. Erik Twice

    General Fight Club

    Can't believe we haven't had this one yet: Master of Death Squee, Goblin Nabob Discuss!
  19. Erik Twice

    Inscho's Graveyard Combo Cube

    I'm so jealous of your Splending Reclamation piles but I'm afraid of jamming it on my cube. Also, who the hell hates Mindlsaver? Seriously, that card is extremely well designed and the effect is both fun and completely unique in gaming. It's difficult to lock your opponent with it and, while...
  20. Erik Twice

    Inscho's Graveyard Combo Cube

    These changes look fine to me. While there's a power increase, I think they are all intersting, synergetic cards not just stuff that you can put in any deck
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