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  1. TekLazar

    General Fight Club

    Resilient Khenra is definitely stronger, but they fill more of an aggro glue, I usually would see them in a Naya aggro list with the eternalize pushing for those last few points of damage on a trampler. When it finds its home in midrange the pump doesn't have much of an effect, but I have seen...
  2. TekLazar

    General "Looking for a card"-Thread

    Kor chant is cool, but it can be 3 mana Justice strike, Shunt, or useless, I prefer the consistent Harm's Way (Also Harm can hit planeswalkers)
  3. TekLazar

    General Jumpstarting your cube drafts

    Oh yeah, completely agree, mostly a joke on my end, but maybe someone will try it out. I will say that opening up that pack would make me very excited to play it and against it. Whereas if someone drafted superfriends in Cube it creates a somewhat feels bad for both players. Cuz one of them...
  4. TekLazar

    General Jumpstarting your cube drafts

    Is this enough for tribal?
  5. TekLazar

    Card/Deck Single Card Spotlight

    I've tried Rite of Belzenlok in a very slow power level, it's okay. In my experience reads like "4 mana, wait two of your turns, summon 4 0/1's and your opponent discards a removal spell, if that removal spell is Faith's Fetters, cry. If your opponent doesn't have a removal spell summon a 0/6...
  6. TekLazar

    General "Looking for a card"-Thread

    I've been very impressed with Faeburrow Elder, at its worst a two color knotvine mystic with vigilance is still pretty good. It does beg for removal, but I think its more interesting than woodland wanderer.
  7. TekLazar

    General Fight Club

    Of those two I think Genesis Hydra squeaks it out, Vastwood Hydra isn't bad, but I think Reyhan, Last of the Abzan or even Penumbra Wurm pull off the effect better.
  8. TekLazar

    General Battlecruiser/dragon cube theory

    (Disclaimer: I tend to define beef as something usually at a 6+ cost) Absolutely agree with all of that, my only addition would be that the selection of your beef is vastly important to how you want your format to feel. I love Rise of Eldrazi but if there's one negative that can be given to it...
  9. TekLazar

    The Video Game Thread

    So to follow up on this, because the android release for Legends of Runeterra just released at the end of April and I have been playing it a lot... Geeeeez this is a good mobile and good in general game. Some of my biggest gripes with Hearthstone were the fact that 1. Games take a long time 2...
  10. TekLazar

    General Fight Club

    I do think evolving wilds|roe has the weakest art of those 4, and that partly may be due to the fact that the art was a decade ago, but evolving wilds|rix has the weakest flavor to me because it's less that the wilds are evolving, more that they're being shaped by the Sun Empire. Maybe it...
  11. TekLazar

    General Exes Archetype

    To me I think playing one card for unbound flourishing and rosheen meanderer can be enough because they are a narrower (but more mana) seething song or geosurge that sticks to the board. Although if seething song would more consistently fit into someone's deck, maybe I should just play that...
  12. TekLazar

    General Exes Archetype

    So I have been staring longingly at the cards Zaxara, the exemplary unbound flourishing rosheen meanderer and their partners rolling earthquake primordial hydra endless one voracious hydra gyrus, waker of corpses hydroid krasis finale of promise fireball breakthrough thassa's intervention finale...
  13. TekLazar

    Card/Deck Single Card Spotlight

    With my brief experience with making custom cards I agree with onderz. I can see where Ravnic is coming from because yes we could finally get that red 1 mana 2/1 without trinket text BUT will that card play well in our environment? Should I make the card's tribe relevant? Should I then bring in...
  14. TekLazar

    GBS

    Yeah that's been me these past few days as well, cracking away at MTG and trying to figure out how the heck to mod Dwarf Fortress without it crashing, but homework and social relationships have been "eh". I think it is always good to be mindfully aware of these activities, and while I quite...
  15. TekLazar

    General (IKO & C20) Testing/Includes Thread

    I'm testing almost half of the mutate cards, but I do not know if all of them will stay. Since my Cube is very small I have a close ASFAN to how many mutate cards are in Ikoria so I'm testing that to see if it'll make a huge difference. I'm not going to list all of them, but I will put the ones...
  16. TekLazar

    Card/Deck Low Power Card Spotlight

    I've been testing them, they work pretty well at around a Peasant power level, I think these ones will likely stay Teyo, the Shieldmage Kasmina, enigmatic Mentor Davriel, Rogue Shadowmage Tibalt, Rakish Instigator Jiang Yanggu, Wildcrafter Not that the other ones were bad, I just don't want that...
  17. TekLazar

    Sets [IKO] Ikoria: Lair of Behemoths

    Man I completely missed that Eerie Ultimatum was permanents and not just creatures haha But at the same time, I rarely see many planeswalkers in these colors, although I don't play Elspeth, Sun's Nemesis, or Garruk, Cursed Huntsman so I could see it fetching those. Eerie could also be a sweet...
  18. TekLazar

    Sets [IKO] Ikoria: Lair of Behemoths

    Ah so flipping cool, if the draft experience is good enough I'm seriously going to consider making my first set cube. Also, on topic Fight Club vs. Assume that drafters are familiar with mutate and there's not much confusion.
  19. TekLazar

    Sets [IKO] Ikoria: Lair of Behemoths

    I think I found something :p Also this new dude works well with the proliferation tactic
  20. TekLazar

    General Alternate Draft Idea - Playset Draft

    My current in progress cube uses something similar to this to keep durdly decks from happening, but I've found that 4 of a card is way too much for a 40 card deck (especially if the card you chose is something super efficient like ponder or lightning bolt). That's just due to math when compared...
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