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  1. Erik Twice

    GBS

    More than trying to keep it hidden, what works is provinding people an incentive to give it a pass or ignore it or look the other way.
  2. Erik Twice

    Card/Deck Single Card Spotlight

    I just wish Verdurous Gearhulk costed six instead of five. It's a card I like very much, but it's just so good in pure raw numbers that its synergies just don't matter.
  3. Erik Twice

    General Life Gain as a Thing

    I'm not saying you should flex on your opponents, but wasting a Liliana Ultimate on Demonic Pact seems a good way to do it.
  4. Erik Twice

    General Fight Club

    I was leaning towards Druid for historical reasons but your point about inexperienced players really gave me pause. I'm already pushing quite above what my group will handle and I really doubt they'll see how broken Druid's self-mill is. Judith is just a more fun, broader card. It helps with...
  5. Erik Twice

    General Fight Club

    Hermit Druid vs Satyr Wayfinder Would love to hear your thoughts on this one!
  6. Erik Twice

    General Companions, Yay or nay?

    That's a very ugly way of solving the problem, but it's clear putting it on your hand any other way would still be broken. Oh well.
  7. Erik Twice

    Card/Deck Low Power Card Spotlight

    I'm liking it quite a bit. While worse than Wildfire for, well, Wildfire decks will run it. It does all you want to do and discarding is not that big of a problem. But it also makes BR Pox decks more viable, which is a fun and interesting archetype. I think Wildfire decks can do well against...
  8. Erik Twice

    Card/Deck Single Card Spotlight

    Depending on your power level, consider: Retrofitter Foundry Which I've liked a lot as crossarchetype support.
  9. Erik Twice

    General An auto-pick in synergy's clothing

    I also want to say one thing: I think we are overstating a bit the degree by which these cards are autopick. While they are always great, it's not often as clear in drafting what you should pick. For example: Lightning Bolt Pia and Kiran Nalaar Mana Leak Llanowar Elves Necromancy Bloodsoaked...
  10. Erik Twice

    General An auto-pick in synergy's clothing

    I think you guys are right about all these cards, even if I like them. It's undeniable that Pia and Kira Nalaar or Smuggler's Copter will always be great, no matter what you play and should see play on every situation. Still, I think that, unlike Skullclamp or Oppossition these are fun...
  11. Erik Twice

    General Cube draft with bots

    Cube Cobra's bots are indeed weak. It's very noticiable with fixing, you can end with way more duals than you are supposed to. I indeed think Cube Tutor's bots are much smarter once trained and lead to more normal drafting experiences. Right now, I use both, though I like the interface of CC...
  12. Erik Twice

    General Fight Club

    Yeah I'm mostly interested in hearing what you think of the cards, which roles you think fit better and so on. For example, I do like Primeval Titan a lot, but I don't have any cards that cost a lot of mana, its main use is getting manlands, canopy lands and such. Hence, I wonder if Bellower is...
  13. Erik Twice

    General Fight Club

    Woodland Bellower vs Primeval Titan Would love to hear your thoughts on this one.
  14. Erik Twice

    General Companions, Yay or nay?

    Yeah, I should also note: Despite how warped it is, I really enjoy the dense gameplay of current standard. If the metagame weren't as focused on being Fires or beating Fires, it would actually be pretty solid.
  15. Erik Twice

    General Companions, Yay or nay?

    I think the problem with Magic design is a combination of several factors, many of which have no easy solution. I do think there are two underlying issues: 1) The minimization of "Negative player experiences" being taken too far. 2) The push for more "fun, exciting, inviting cards", which...
  16. Erik Twice

    General Fight Club

    Crater Hellion is indeed very good. Love the card and the design. On the other hand, I found Massacre Wurm to be way too strong. I've found that reanimator and to a lesser degree ramp need good targets, otherwise the whole setup isn't worth it. The deck is innherently weak to removal/bounce or...
  17. Erik Twice

    General Fight Club

    Let me put it another way. I think being able to cycle Yidaro is not so much an advantage as it is a mitigation of its inherent weakness of being a 7-drop. But if you are getting to 7 mana, is a big beater what you really need? I suspect the average deck will be much happier with a 5-drop in...
  18. Erik Twice

    General Fight Club

    That's what I mean: I don't think people would play it for the body, but the body is the part that is actually good. I think people consider Yidaro mosly on the cycling ability, when it should be the opposite.
  19. Erik Twice

    General Fight Club

    Drakuseth is just a removal-check. It will hit for 11 and blow up your board if you can't kill it first. It's less nasty if it's not granted haste, though. I would look into Bogardan Hellkite instead. I don't think Yidaro is very good or very useful. You wouldn't play it for the body and...
  20. Erik Twice

    General Companions, Yay or nay?

    One problem with the current pool of companions, is that not only they are "free cards" is that they have very good effects that can be used immediately to get even more cards. Lurrus is a good example. The worst case scenario is that you play it, you get a Spellbomb or urza's Bauble and it...
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