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  1. Grillo_Parlante

    Sets AEther Revolt Spoilers

    As far as niche fillers go, these seem to be the most significant cards thus far i.m.o For all the reasons sigh already gave: great early defensive drop for control. This is a card that riptide style midrange formats have been wanting for a long time: a nantuko husk clone...
  2. Grillo_Parlante

    Min/Max Midrange Cube Experiment

    Added staff of domination To finish up the control package, as another incremental lifegain tool. This is just a really strong and efficient package, built around the following core cards: elixir of immortality feldon's cane pristine talisman staff of domination And of course, you...
  3. Grillo_Parlante

    Min/Max Midrange Cube Experiment

    Yeah, you're right, its all zones, which still isn't the end of the world, but oh well. The only other real card to consider is karmic guide, which I feel is a little bit too good stuffy and moves away from the micro-reanimator feel. There is also a consideration for running banisher priest...
  4. Grillo_Parlante

    Min/Max Midrange Cube Experiment

    Made a lot of little tweaks, and the list is pretty sweet at this point. Wanted to go over the the changes to the control decks, which have been pretty awesome. As we let off, I was lamenting how the lack of bouncelands or signets made it very difficult for these decks to gain mana...
  5. Grillo_Parlante

    Card/Deck Low Power Card Spotlight

    The closest thing I think is using blink effects to avoid the sacrifice clause on necromancer, which admittedly seems like an interesting way to do reanimator/blink in a format. These two seem interesting in that regard: identity thief mistmeadow witch And of course, morphs work well...
  6. Grillo_Parlante

    Card/Deck Low Power Card Spotlight

    Here is a search for cc >= 6 and a tap ability. Really like avatar of woe
  7. Grillo_Parlante

    General Rethinking our Guild %?

    I think I like this best (in cube) where there is sort of a layering of significant, but non-game ending artifacts. Like a row or two of signets that you can anticipate will end up in most decks, and which you will be happy to use an ancient grudge on. Than you can start to weave in some more...
  8. Grillo_Parlante

    General Rethinking our Guild %?

    The cube multi-player games we play usually end up trending towards battlecruiser magic, and the higher the power level the more so that is true. Its mostly about bombs and answers until a bomb goes unanswered and someone dies. In my experience, everything Aston said about multi-color utility...
  9. Grillo_Parlante

    Card/Deck Low Power Card Spotlight

    How runnable are fork effects? That seems like the neatest parlor trick. Here is a semi-comprehensive list of sunforger spells, since it sees EDH play it seems.
  10. Grillo_Parlante

    Card/Deck Low Power Card Spotlight

    Yeah, I haven't fully parsed out all of the places where it can fit, but it seems like a strong enabler for some pretty spicy R/W control/midrange combinations in slower, slightly lower power formats. The grid formats were also at the back of my mind when I posted, or maybe a cube used more for...
  11. Grillo_Parlante

    Card/Deck Low Power Card Spotlight

    Mildly obsessed with this card within the context of a lower power bounceland format. Sunforger The mana requirements are infinity too steep for any other type of format, but it seems perfect for a slower, more controlling style of R/W deck that cares about spells, generating the needed ramp...
  12. Grillo_Parlante

    Fulcrum's Cube

    I think its more that from the cube description his expectation was that when he drafted a G/W deck, it would revolve around the humans sub-type: which to be fair, is not entirely unreasonable. There really isn't the necessary density, however, for this to happen. Champion of the parish...
  13. Grillo_Parlante

    Card/Deck Low Power Card Spotlight

    Kind of like how the grixis control decks in modern sometimes get described as "blue jund" You have a similar feeling grindy style of gameplay, but you're just running good blue cards like snapcaster.
  14. Grillo_Parlante

    Card/Deck Low Power Card Spotlight

    Also: deep analysis stroke of genius fortune's favor Not really a big fan of FOF either: it tends to slot too well into the those blue jund style decks, and control has a hard enough time as is in these midrange formats.
  15. Grillo_Parlante

    Golvin's 360 Singleton Cube

    Ok, that makes so much more sense than. Thats why you can have such a broad power band, as multi-player formats are very forgiving. It seems entirely reasonable for multi-player. You've correctly slimmed down on sweepers, so most of the rest of the work is in tweaking removal density/quality...
  16. Grillo_Parlante

    Sets AEther Revolt Spoilers

    Yeah, I don't get all the hate either. I figured I would see people wanting to omit it for being over powered, as thats a massive amount of CA for 5 mana.
  17. Grillo_Parlante

    Sets AEther Revolt Spoilers

    tsk tsk, its an ode to the sweetest spell ever cast cruel ultimatum
  18. Grillo_Parlante

    Card/Deck RW Reanimator

    This is a really good framework for a more grindy aggro deck. You already have: imperial recruiter recruiter of the guard Which works well with the micro-reanimation, and can grab utility targets or resilient threats. Its a way to grind out card advantage, transitioning into a more...
  19. Grillo_Parlante

    General Let's talk broad power band

    Exactly. Even sol ring in FFA is not too bad, because you have 2-3 other players to keep in check whatever the sol ring player is doing. Generally early ramping (while still great and important) isn't anywhere near as decisive as in other contexts, due to the density of removal generally...
  20. Grillo_Parlante

    General Let's talk broad power band

    Cagebreakers is really tame (especially in multi-player). Reveillark, cloudgoat, sol ring, and skullclamp are far over it in terms of power level. I would restructure quite a few of those in terms of ranking, but ffa multi-player can tolerate so much its probably not a big deal. The one card...
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