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  1. FlowerSunRain

    FlowerSunRain's Cube

    Going to the solution of "Draft More Cards" for every design problem is eventually going to hit a wall, isn't it? I'm looking for a way to streamline the land draft process. I've considered passing the land binder around the table as a "Pack" along with the boosters, but this has some hurdles...
  2. FlowerSunRain

    General Two Thoughts on Cube Design

    I suppose its obvious what side of the debate I fall on, but the idea that categories are determined a priori seems ridiculous. By that logic, my cube should be called a powered cube, because my design parameters allow for me to play Ancestral Recall and friends, it just so happens that during...
  3. FlowerSunRain

    Card/Deck Humans

    New cube idea: Every 4 drop IS Restoration Angel. Consequences?
  4. FlowerSunRain

    General Two Thoughts on Cube Design

    I like this annecdote a lot, because the message is twofold: 1) Having an "excuse" for a bad design decision doesn't make it feel better. 2) People have expectations that might need to be bursted. While its not exactly the issue I had in mind with this thread, it is certainly on topic...
  5. FlowerSunRain

    General Two Thoughts on Cube Design

    Well, not necessarily lying. People mess up, it could be an honest mistake, but you are completely right that its a problem and should be addressed.
  6. FlowerSunRain

    General Two Thoughts on Cube Design

    I get that and even if it comes off otherwise, I really don't care if people do that. I only get bothered when people take that and try to justify it as good design to others or use it as a basis to judge other people's design. I fully understand focusing your work and that people don't...
  7. FlowerSunRain

    Core Set Greatest Hits

    As someone that works with all the cards, its sometimes difficult for me to help in tightly constrained cubes. Not because I don't want to or because I don't care, but my brain doesn't typically sort cards into sets or rarities, so I have a hard time envisioning the card pool. With that in...
  8. FlowerSunRain

    Card/Deck Single Card Spotlight

    Its certainly a prime Sharpie target if I'm ever in the market for a new red/black card.
  9. FlowerSunRain

    General Two Thoughts on Cube Design

    Whenever you open up a new board game, you are going to have absolutely no idea what the fuck is going on. You are going to have expectations based on other games and many of them will be useless or just plain wrong. You are going to see similarities to other games and you are going to see...
  10. FlowerSunRain

    General Two Thoughts on Cube Design

    I have some thoughts about basic cube design that isn't really anything we don't already know, but I wanted to put it into words anyway because I think it is one of the best takeaways one can get when figuring out how to put together of box of magic cards with the intention of sharing it with...
  11. FlowerSunRain

    Card/Deck Single Card Spotlight

    Good question. I guess the feel of things is somewhat flexible. Land destruction "feels" blue in my cube because its a pretty deep theme, but in most people's cubes cards like Mana vortex would probably seem out of place. I think the more important thing about it is not "feeling" white (poor...
  12. FlowerSunRain

    FlowerSunRain's Cube

    Cloudfin has been fine, but its niche really isn't with the auras. Aura decks often only have 1 creature on the table at a time, which doesn't work for raptor. Cloudfin needs you to play 2 additional creatures for it to really work well. The best use of it so far was in a W/U/G brew that got...
  13. FlowerSunRain

    FlowerSunRain's Cube

    Big question! Here we go: Nautilus. Brand new, a little vulnerable in my cube with so many auras and combat tricks. On the plus side, that makes using him as removal much easier. Jury is still out. Hour of Need. So far no takers. No idea what deck it goes in. It stays for now, but...
  14. FlowerSunRain

    Card/Deck Single Card Spotlight

    Icatian Javelineers I'm well apprised of the power level and value of this card, but does it actually feel like a white card to you?
  15. FlowerSunRain

    BirdsOfParadise's Cube

    As a practitioner of the fine art of bashing shit together until it works, I can say that I am simultaneously completely uninterested and morbidly curious as to how this will work. I do agree with both Jason and Laz that your system needs to be more lenient to new cards. Perhaps set aside some...
  16. FlowerSunRain

    Card/Deck Single Card Spotlight

    It seems pretty mediocre in an environment where you aren't casting natural order/show and tell/tinker/channel. The situations where it is good (tag-teamed with tradewind rider/waterfront bouncer or whatever) don't seem fun.
  17. FlowerSunRain

    Bonzo cube (360, unpowered, 2-4 player)

    I think the tempo downshift is fine if you are mostly doing two player drafts. The combination of tiny pools, inconsistent sampling and unreliable synergy are going to make concrete archetypes less reliable anyway. However, if you do plan on using this for 6 or 8 player pods, I think you'll...
  18. FlowerSunRain

    FlowerSunRain's Cube

    I made some changes. Reverse Watch List Seal of Doom Bile Blight Jaya Ballard (Change Pyroblast to destroy artifact?) Sylvan Safekeeper (Green aura support) Triton Shorethief Priest of Titiana (I don't run enough elves, though) Garruk Wildspeaker (Power level concerns, Garruk + Overgrowth =...
  19. FlowerSunRain

    Innistrad Themed Cube: 360 Unpowered

    Jace is basically a complicated version of Concentrate that includes a lifesaving backup mode. I generally like the card because concentrate is a very blue effect that I want, but not very interesting. Tamiyo is basically a complicated version of Icy Manipulator that includes a card drawing...
  20. FlowerSunRain

    Diakonov's Cube (450)

    If you want to incentivize multi-color aggro, make those decks better then there single color counterpart. The best thing I think you can do is to make sure your cube has a strong sense of color pie and avoid being overly redundant: that is, make playing one color strategically inferior to...
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