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  1. Rusje

    General CBS

    Often the knowledge of fixing power comes through playing with it. So hook them with the basic land box and then switch over to having the fixing in the cube. Most of the times lands do not beat you to death…
  2. Rusje

    General CBS

    Today I tried the following variant on C. Ravnic and I had a small discussion on the old days and Ravnic suggested weak creatures but maybe stronger draw/scry cards paradigm to let the game have a slower pace but to prevent non-games. Since my main cube is urza block (sadly no scry) I came up...
  3. Rusje

    General CBS

    This has been simultaneously the worst and best advice I have seen in a long time. Every playgroup has their own desires and own restrictions. This advice immediately assumes that your group has similar desires and restrictions than the other one. However, a well curated cube is hard to achieve...
  4. Rusje

    General CBS

    It depends on your goals and on whether you want to support 2 colour decks with a splash or more. I loved the play of the old preconstructed decks with a tad of customisation. So, I provided max 4 painlands but not more than 2 of a pair and 2 vistas. The cube was crappy and got scrapped, but the...
  5. Rusje

    General CBS

    I would use both! Each one allows red to go into a different direction.
  6. Rusje

    General CBS

    I can confirm that having (almost) no lands in the draft is fairer and more fun. It is rare for non-entrenched players to grasp the strength of fixing. Similarly, for players who do not know your cube. Having fixing in your draft makes the stronger players even stronger. This is completely...
  7. Rusje

    General CBS

    Well, 16 years of creature creep does that…
  8. Rusje

    General CBS

    I agree with everything you said. However the gold example you showed is flawed. Bloodthral priest or a madness wurm do not differ much. A gold card should be a card which (I only play pre8 so forgive my weird examples) 1) is much stronger than normally, spiritmonger 2) cement the powers of the...
  9. Rusje

    General CBS

    Yes I meant add flying to it. The 3/2 flying trample accidental lifegain is weird. Green has some lifegain, but blue not. I would like to have a ability on it that feels blue Green and that signals the colour pair/or is interesting. This one does not do that for me.
  10. Rusje

    General "Looking for a card"-Thread

    Yes, try it. It is strong but there is a surprising tension. Do I dare to cast it with only one artifact in play?
  11. Rusje

    General CBS

    Well, this can make cards really strong… I do love the idea though, but I also love gold cards. The problem of gold cards is correctly pointed out by Ravnic. That said, back to the example above. Why not use mystic snake with flying tacked on?
  12. Rusje

    General "Looking for a card"-Thread

    goblin welder covetous dragon edit: yes I play lowest power
  13. Rusje

    Sets (ONE) Phyrexia: All Will Be One Previews

    #flavorfail. Does not have flash.
  14. Rusje

    Sets (ONE) Phyrexia: All Will Be One Previews

    Quest also adds a counter when a creature of an opponent dies…
  15. Rusje

    Sets (ONE) Phyrexia: All Will Be One Previews

    Well, they are different. Given all the artifacts I guess the sage is too strong. The sage is card advantage. This one is not (but a stronger creature)
  16. Rusje

    General How much do you love Magic right now

    Also in my urza block cube? There it could be of use to avoid mana screw, dead draws and so on
  17. Rusje

    General How much do you love Magic right now

    Wowzers, this seems to be a very good idea. Edit: maybe I will try to have everyone scry 1 at the beginning of their draw phase
  18. Rusje

    General How much do you love Magic right now

    Well, I still remember the time in a two vs two I had to topdeck plague wind my brother is still angry with me
  19. Rusje

    Sets (ONE) Phyrexia: All Will Be One Previews

    It is not that strong. Yes it will poop out a x/1 trample haste but the sacrifice at the end of turn is what makes it rather weak. I think it is nice to see it against a dimir control deck. It forces the control deck to operate on a different axis without being dead in the water.
  20. Rusje

    Sets (ONE) Phyrexia: All Will Be One Previews

    No it is nowhere close to assemble the legion. 1) Serra zealot nullifies the forge 2) the legion truly snowballs since those tokens stay. On the fifth turn in play the forge gives you a 5/1 trample haste while the legion has given you 6 tokens before this turn (which are still there if they...
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