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  1. Erik Twice

    General Custom Cards: The Lab

    The link doesn't wortk so I cannot vote :p
  2. Erik Twice

    General Cube cards - Negative Surprises

    Let's create a counterpart to Ravnic's Positive Surprises thread: Which cards you expected to perform well or lead to interesting games only to find them dissapointing or game-ruining? Massacre Wurm At first I thought this card was similar to Crater Hellion, which I was very happy about...
  3. Erik Twice

    General Cube Cards - Positive Surprises

    Gilded Drake I expected this to be either abusive or narrow. Turns out a larger number of decks than I thought are interested in it and it's good, but fun instead of abusive with blink, Waterfront Bouncer and other tricks. The trick is that you can work to get a good deal out of it, but your...
  4. Erik Twice

    Card/Deck Single Card Spotlight

    Let's give it a try, then. I'm trying to push a little for more spells-based decks to broaden the playability of some cards and he seems worth a try. Requiering a density of instants is a pretty big limitation, though. Here's a fairly controversial pair of cards I'm not sure about: Mishra's...
  5. Erik Twice

    General [WAR] War of the Spark

    I don't have any planeswalkers on my cube but I must admit I'm tempted by Saheeli quite a bit. It's a fun design, even if she's a token creator more than an ability-driven card.
  6. Erik Twice

    Erik's "The cool side of Magic" cube

    That's actually pretty nice. It's actually the same on a power level (one card per turn), but it's clean (cleaner than "at the beginning of your upkeep", even) and I don't think the synergy with untapping is at all bad. At least as cube goes. I would be tempted to run something of the sort if I...
  7. Erik Twice

    Erik's "The cool side of Magic" cube

    Yeah, I also thought of Coercive Portal but, truth to be told, it seems both too good* and too uglily designed. It's a bit like the reason not to include Council's Will, it's such a clear multiplayer design that it just looks confusing in here. I plan to play with players of fairly diverse skill...
  8. Erik Twice

    General Your favourite Draft formats/blocks

    Dominaria was fun. I'm surprisingly good at it compared to other formats, probably because it resembles older Magic in playstyle. It's surprisingly diverse and the cards are generally well-designed. There are also not any game-ruining bombs that come to mind and there's a lot of variety in both...
  9. Erik Twice

    General How to buy cards in bulk for Cube?

    There are some incredibly expensive cards in the average Cube. However, there are also many cards that are very cheap or that have next to no demand. In fact, I was surprised at how cheap cards like Wildfire, Cruel Ultimatum or Reveillark are. The issue is that, even if the card themselves are...
  10. Erik Twice

    Card/Deck Single Card Spotlight

    Toshiro Umezawa So why isn't this played? It seems to be interesting and versatile.
  11. Erik Twice

    Erik's "The cool side of Magic" cube

    Here's an example of a GB Artifacts deck. I'm not sure if the archetype has legs or not, what do you think? Do you find decks like this (which is on the weaker side of the archetype) good enough to support? I'm not sure if it can compete with a more traditional GB deck. Ones 1 Birds of...
  12. Erik Twice

    Card/Deck Single Card Spotlight

    What do you guys think of this? Cloud Key
  13. Erik Twice

    General "Looking for a card"-Thread

    Temporal Mastery is the best of the miracles because, like Velrun says, it require some build around. But it's still a card whose main appeal is being able to undercost it. Do you really want people to play random Time Walks? And keep in mind, it's one of those cards that people will put in...
  14. Erik Twice

    General Custom Cards: The Lab

    I would play a Recurring Unearth. Sure, you cannot turn your tokens into fatties, but recycling EOT effects is still enough to make the card extremely powerful. It's interesting they haven't made a Recurring Nightmare planeswalker, it seems such an obvious design. I've been playing too much...
  15. Erik Twice

    General CBS

    Regarding protection, something that stuck with me was I believe Marshall from Limited Resources saying that "Protection from color" is like 4 different abilities at once. And it's true. It gives a creature hexproof, unblockeable, prevents all damage when blocking and makes it immune to...
  16. Erik Twice

    Erik's "The cool side of Magic" cube

    I don't fancy writing today so here's a draft of a +1/+1 theme in green and why I'm thorn on it: Enablers: Hardened Scales Evolution Sage Contagion Clasp Steel Overseer Triskelion Mindless Automaton Walking Ballista Hangarback Walker Pelt Collector Managorger Hydra Tireless Tracker...
  17. Erik Twice

    Erik's "The cool side of Magic" cube

    First of all, I went and replaced all the fastlands with fetchlands. How is the change? Well, I can't say, the draft bots rank lands too low, probably because I tried forcing too many decks. Still, the different is large and three colour decks are now much, much more viable than they were...
  18. Erik Twice

    Sets [ELD] Throne of Eldraine

    I'm no longer in the now, but was Magic's release schedule always this frenetic? We have had War of the Spark, M20, Modern Horizons and now this in like two months right?
  19. Erik Twice

    Erik's "The cool side of Magic" cube

    Some random thoughts: I'm a bit unhappy about the "fastlands". I like having a scale of power, because I believe it creates an interesting draft dynamic. However, issue is not power level itself, but the fact that they are not synergetic with the other cycles of lands because they don't have...
  20. Erik Twice

    General Supporting aggro without making it poisonous

    I think making aggro decks more disruptive is the best way of keeping Aggro interesting and less parasitic. Free or cheap counterspells (Daze), discard (Kitesail Freebooter) and disruptive creatures like Thalia or Imposing Sovereign can go a long way. Creatures that produce pressure and can...
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