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  1. FlowerSunRain

    General CBS

    I think there is some memory bias here. There are plenty of games someone has won because they were able to hit a critical land drop thanks to a bounceland that no other land would have been able to achieve, but people only remember the crucial damnation/living death/grave titan and not that...
  2. FlowerSunRain

    Card/Deck Single Card Spotlight

    It seems too mana intensive, but mana bloom kinda sucks anyway so maybe I'll try it. In my cube you actually can. I'll see if I can force draft an Esper replenish-style deck this weekend.
  3. FlowerSunRain

    General CBS

    Bouncelands see play in my land drafts. The drawbacks don't come up nearly as often as people make them out to. There are plenty of times when I'm deckbuilding that I plan on taking the bounceland (as opposed to simply taking it because the checkland and temple were gone). That said they are...
  4. FlowerSunRain

    General Fight Club

    Wolly Thoctar is totally cooler. I mean, the idea of crushing face with a sheep is cool I guess, randomly getting a 5 power 2 drop because you played a 5 power three drop seems oddly inappropriate. The beast just does what it does with benchmark creating stats and I respect a man who beats face...
  5. FlowerSunRain

    Card/Deck Humans

    Bonds of Faith with human support becomes a giant strength//pacifism split card. I'm not cure if anyone is interested in having such a card, but its pretty neat to get two "couldn't be any more different" effects on the same card.
  6. FlowerSunRain

    Sets [CNS] Conspiracy Spoilers

    Deathreap ritual seems both awesome and unplayable. I mean, its like an Ephara that can't turn into a creature but might be easier to trigger?
  7. FlowerSunRain

    Sets [CNS] Conspiracy Spoilers

    Both players must vote for a permanent you (the caster) doesn't control. You (the caster) votes first. So, if you vote for their Goblin Digging Team, they would likely also vote for their Goblin Digging Team as they can't vote for anything you control and they probably don't want to lose two...
  8. FlowerSunRain

    Sets [CNS] Conspiracy Spoilers

    From a design perspective, the reason I include hexproof creatures is so they don't die from targeted removal.
  9. FlowerSunRain

    Sets [CNS] Conspiracy Spoilers

    I love the idea of messing around with the mechanics of the retail draft format, but I really don't like multiplayer magic, so this set is of extremely limited use to me. That said, I think Marchesa is a totally amazing and the goblin may or may not be awesome.
  10. FlowerSunRain

    Sets [CNS] Conspiracy Spoilers

    Its pretty badass, almost seems too pushed for its own good. I mean, its unreliable on its own, but late game it can completely take things over, while be non-embarassing body on turn 2 if you need it (that can still be a useful mana sink later if your deck has a low curve). He seems a little...
  11. FlowerSunRain

    General The evolution of Magic...

    A game can get by with less variety in cards if it has a lot of intrinsic options available. Magic only has one really (attack!) and sequencing within a turn is very often inconsequential. As such, which cards you draw and the order in which you draw them is a large source of the variety in...
  12. FlowerSunRain

    General Color matters / devotion

    More to the point, what other competitive, customizable game was there at the time to look at for precedent? Magic really was in uncharted waters at the time and I imagine that Mr. Garfield didn't realize people would view the cards as an unassailable right to break the game rather then simply...
  13. FlowerSunRain

    General 2-3 Set Cubes

    When I first heard this idea, I initially didn't like it, but I've really come around on it. I want to draft my cube as is a bunch more first to learn about it better, but I am interested in doing something similar. If your first pack pushes hard on the BAM cards, archetype staples and...
  14. FlowerSunRain

    General Planeswalker Density

    I make absolutely no conscious effort to include or exclude planeswalkers. I think I'm playing 12 right now.
  15. FlowerSunRain

    General Color matters / devotion

    When I here things like this, I think about 18XX games. One of the best developed game series of all time, but basically everything about them guarantees that they appeal to almost no one. When your publishing model is made to order, you're a niche game.
  16. FlowerSunRain

    General Color matters / devotion

    Well,V:TES (another Richard Garfield design) doesn't have any limit on the number of copies of a card you can put in your deck at all and it isn't stifled because of that. Then again, Original Netrunner (yet another Richard Garfield design) also didn't have a limit on the number of copies on a...
  17. FlowerSunRain

    [Design/Construction] Rebuilding my 360...

    Having forsaken artifacts and therefore any hopes of using tinker in my own cube, I'm intrigued and excited to see where this goes. Pithing needle is the perfect tinker card because its a cheap artifact you can trash AND its the kind of card you might just need to search for to save you. I...
  18. FlowerSunRain

    General CBS

    I saw the fabled "Ancestral Recall/Ember Hauler" cube pack! Now I can safely say that the analogy I've been using for the past year isn't just a strawman, it really exists!
  19. FlowerSunRain

    FlowerSunRain's Cube

    The domain aspect here is to temper the card's impact, not enhance it. I'll probably end up dropping it if the card ends up just being mana leak.
  20. FlowerSunRain

    General Playable X Spells / Abilities

    I currently run these Sphinx's RevelationEarthquakeCondescendGreen Sun's ZenithSudden DemiseKessig Wolf RunRepeal I often run these Decree of JusticeDevil's PlayHurricaneProfane commandSavageborn Hydra Rosheen Meanderer is best when you want X to be "as big as possible", which is not always...
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