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  1. Jason Waddell

    General Fight Club

    If the question is comparing 2-drops, the Hydra doesn't really even qualify. I also think the Harpooner is kind of an absurd amount of text, so if the players aren't already familiar with it I would consider giving it a cut.
  2. Jason Waddell

    A List of Riptiders Who Actually Play Magic

    I uh... play my custom pack wars format on the reg!
  3. Jason Waddell

    General [GRN] Guilds of Ravnica

    I'm more concerned about Jump Start requiring an extra discard than the distribution of the mana.
  4. Jason Waddell

    General [GRN] Guilds of Ravnica

    + Shriekmaw
  5. Jason Waddell

    General A retail limited draft simulation cube, but Singleton?

    It's a bit tangential, but I once wrote an article on set cubes that may have some relevance: https://www.channelfireball.com/articles/cube-design-set-cubes/
  6. Jason Waddell

    General [GRN] Guilds of Ravnica

    Wait, what's the CMC on split cards again? The cascade into split card was always a weird mechanic... just thinking about Erratic Cyclops interactions.
  7. Jason Waddell

    General [GRN] Guilds of Ravnica

    If you were looking for something to invert....
  8. Jason Waddell

    General [GRN] Guilds of Ravnica

    Of all the cards I've seen, this is the ugliest.
  9. Jason Waddell

    General Speculation-Thread

    Psssh, no reprinted mechanics is my prediction.
  10. Jason Waddell

    General [GRN] Guilds of Ravnica

    Lightning Belfry
  11. Jason Waddell

    General Speculation-Thread

    This is nutso, I'm pretty sure I got it for around 20 cents when RTR was released. Or just kept a copy from a draft and didn't think anything of it, other than being a borderline cube card.
  12. Jason Waddell

    General [GRN] Guilds of Ravnica

    Unleash was barely even a mechanic. I think in practice I've put the counter on the card 90%+ of the time. Maybe that's a cube bias though. Only this one ever gets put on blocking duty:
  13. Jason Waddell

    General [GRN] Guilds of Ravnica

    I like that the graveyard mechanics interact with each other in a smooth way. Should encourage drafting certain three-color pairs. Whenever I drafted RTR things felt really disconnected.
  14. Jason Waddell

    Card/Deck Low Power Card Spotlight

    pays 0 life, Morbid on demand
  15. Jason Waddell

    General Random Stack Design (e.g. Battlebox)

    What about... Xantcha Sacrifice a permanent: Regenerate target creature Starting & Max Hand Size: +1 Starting Life: +3
  16. Jason Waddell

    General Random Stack Design (e.g. Battlebox)

    This never would have occurred to me. Thanks!
  17. Jason Waddell

    General Random Stack Design (e.g. Battlebox)

    I'm not sure how effective it will be, but when we've been playing, we've used a houserule for Cube Pack Wars that fetchlands don't deal damage to use. Since you can't do that in MTGO (or change the starting life total), I've put in a higher density of incidental lifegain than I normally would...
  18. Jason Waddell

    General Random Stack Design (e.g. Battlebox)

    Is this all that necessary? Can't you just not run land destruction in your stack? Or where do you land on that?
  19. Jason Waddell

    General Random Stack Design (e.g. Battlebox)

    I was wondering if you guys had thoughts on designing single card stacks. For the purposes of this discussion, I mean a format where players are randomly given cards (through some mechanism) from a stack of cards. More specifically, for my purposes I mean designing a pile to do cube pack wars...
  20. Jason Waddell

    General Spells Matter: Astonished With a Freedom

    Ones 1 Delver of Secrets 1 Deathrite Shaman 1 Inquisition of Kozilek 1 Chain Lightning 1 Brainstorm 1 Thoughtseize 1 Mox Diamond Twos 1 Augur of Bolas 1 Snapcaster Mage 1 Incinerate 1 Mizzium Mortars 1 Arc Trail 1 Daze 1 Evasive Action Threes 1 Electrolyze 1 Liliana of the Veil 1 Vendilion...
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