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  1. Mown

    General Custom Cards: The Lab

    I don't really get why Narset's triggered ability is a thing. Only if you already haven't already played a land on your turn.
  2. Mown

    General Fight Club

    There's no step to pay mana when playing lands. Also if you're fixing permanent mdfc lands then just use landcycling like this was originally a question about, slap on basic if you don't want it to be too much of an upgrade.
  3. Mown

    General Custom Cards: The Lab

    Transpose {U} Instant Move a counter from target permanent to another target permanent that shares a type with it. Escape—{U}, Exile two other cards from your graveyard Bit of a different approach, but you can use it to add or remove counters, or even both. +1/+1 counters, lore counters...
  4. Mown

    General Custom Cards: The Lab

    I agree, which is why I at no point argued in favor of those mechanics, and talked exclusively about venturing into the dungeon, the mechanic featured in Velrun's designs.
  5. Mown

    General Custom Cards: The Lab

    wotc decided to make him a human warrior, for whatever that is worth. I am aware of what you said, my point is that it's not really meaningful when conceptualizing interactive gameplay. Emotionally it might feel annoying to look at this immortal piece of cardboard, which is an important part of...
  6. Mown

    General Custom Cards: The Lab

    Veteran Dungeoneer isn't really fundamentally more difficult to interact with than Jewel Thief or Phyrexian Rager. Completing a dungeon doesn't end in a room that says "You win the game", it just produces a selection of spell-like effects that impacts the game state just like mostly any other card.
  7. Mown

    General CBS

    The green part is actually casting them.
  8. Mown

    General Fight Club

    I think I would give the edge to Thrill on account of actually going to the graveyard, which is often somewhat relevant in decks that would be interested in the effect. The somewhat comparable cards I cube that make you discard a card is Bitter Reunion, Faithless Looting, Risk Factor, Faithless...
  9. Mown

    Sets (WOE) Wilds of Eldraine Testing/Includes Thread

    Yes, but I don't know what card interactions would actually make it relevant in practice. Some sort of metalcraft effect that modifies card draw or similar.
  10. Mown

    Sets (WOE) Wilds of Eldraine Testing/Includes Thread

    For most years that might be true, but I think you're underestimating 2022.
  11. Mown

    General CBS

    I lean into the first approach, it makes the individual cards more approachable in other decks, instead of always looking to be used as an A+B combo. I'd never put a Zombify into my deck, but I could see myself adding Animate Dead to highroll someone off a discard spell or just to bring back a...
  12. Mown

    Sets (WOE) Wilds of Eldraine Testing/Includes Thread

    https://scryfall.com/search?q=c=1+ci=2 or ci>1 if you want them to have multiple other colors I might not like edh that much as a format, but at least color identity is very useful for searches
  13. Mown

    General Designing for Sealed?

    I opened a sealed pool of my cube and my immediate takeaways are: Have clear power outliers (that ideally require some commitment). You want signposts that signal the major decisions you have to make with your card pool to cut down on the noise. If you get a sealed pool of a "Jund cube" you're...
  14. Mown

    Sets (WOE) Wilds of Eldraine Spoilers

    You mean you squintron it?
  15. Mown

    Sets (WOE) Wilds of Eldraine Testing/Includes Thread

    A sizeable portion of the cards omit a relevant part of how the mechanic functions. None of Besotted Knight, Ferocious Werefox, Giant Inheritance, Lord Skitter's Blessing, Not Dead After All, Unassuming Sage or Vantress Transmuter inform you that you have a limit of one Role per creature...
  16. Mown

    Sets (WOE) Wilds of Eldraine Testing/Includes Thread

    Werefox Bodyguard Gadwick's First Duel Hearth Elemental Raging Battle Mouse The Huntman's Redemption Up the Beanstalk Elusive Otter Questing Druid I feel like Werefox Bodyguard is wordier than it needs to be, and I'm partially holding out hope they will make an artifact creature one that's a...
  17. Mown

    Sets (WOE) Wilds of Eldraine Spoilers

    Faun isn't much of a madness enabler considering you can only discard lands. More of a Loam payoff, if anything.
  18. Mown

    Sets (WOE) Wilds of Eldraine Spoilers

    I can't imagine there are a lot of decks that want all three modes, but 8-rack comes to mind I guess. Which I doubt many people support in their cubes.
  19. Mown

    Sets (WOE) Wilds of Eldraine Spoilers

    Let me just "sneak by" this inferno titan. Does kind of feel like it should have given skulk instead. I don't know what it is with adventures, I feel like it should be a slam-dunk mechanic, but the individual rarely ever end up being what I want.
  20. Mown

    Sets (WOE) Wilds of Eldraine Spoilers

    It's only been like 1 day since I talked about how I'm not a Timmy, but don't be mistaken, I'm not adding this card for your sake. I'm adding this to cantrip off Murderous Cut, March of Wretched Sorrow and No One Left Behind.
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