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  1. Grillo_Parlante

    General Making control decks more interesting

    Interesting control decks from constructed: Dralnu du louvre BWR Firemane Control UWR Firemane Angel Control The Deck Miracles Cruel Control Pauper Mono Black Control There are also some tron variants I like: triscuit tron and so forth. I also like some of the limited control decks, like...
  2. Grillo_Parlante

    General Draft formats that can be played via forums

    I think on the topic of grid drafting, I would have to tweak the format to take the inability to wheel into account. In addition, because the packs are going to be patchworks, power variance means a player can get pack sequences that substantially disadvantage them, or give them a garbage pool...
  3. Grillo_Parlante

    General Making control decks more interesting

    The problem with tinker is that its a combination card that requires a significant resource investment. Your payoff has to be pretty big (game winning) to justify that investment. I kind of would like to see some interesting control shells, rather than individual cards. I thought we had a...
  4. Grillo_Parlante

    The Penny Pincher Cube (360)

    sAnd onto our next one, to make up for missing a week of these. Also, this features our first aggro decks. Aristocrats Aggro/Discard based Midrange strategies B/R Sacrifice Aggro Okiba-Gang Shinobi This is an aristocrats strategy, using disposable tokens to exerts early pressure backed...
  5. Grillo_Parlante

    Card/Deck Single Card Spotlight

    Thats actually probably how you want to use gifts as a tutor; where its like a super buried alive, grabbing these graveyard pieces, and making those decks more consistent as a result. Flashback cards in general seem like a very easy way to build a control deck around that principle, with gifts...
  6. Grillo_Parlante

    General Making control decks more interesting

    Ideally, a control deck is going to warp itself around a mass of board control and draw tools to win via attrition, and bottle neck the game to a point where the opponent is top decking, while the control player has lots of options. The best win cons are going to be part of control's natural...
  7. Grillo_Parlante

    General Making control decks more interesting

    Or planeswalkers :p
  8. Grillo_Parlante

    General Making control decks more interesting

    For a fun challenge think of control deck finishers that aren't creatures: that will most likely push you in an interesting direction.
  9. Grillo_Parlante

    General [Grid League] Penny Cube Grid League

    I think we kind of ended up with that anyways? Imbalance is one of the easiest things to stumble across, and I think we ended up with an imbalance favoring either GB or UB, depending on the week, and even though there is a fair bit of space to move around in UB, it makes the gameplay experience...
  10. Grillo_Parlante

    General [Grid League] Penny Cube Grid League

    Thank you Aston, that saved me a lot of time. Sealed naturally rewards slower more value based strategies due to how inconsistent the pools are, and aggro is a dead archetype. I felt like the grid drafts produced that relationship. In actual drafts, the well made aggro and tempo decks are some...
  11. Grillo_Parlante

    Community Project: 4-at-a-time Battlecruiser Cube

    There are a few cards that feel like they are missing... pelakka wurm draining whelk artisan of kozilek bogardan hellkite
  12. Grillo_Parlante

    General [Grid League] Penny Cube Grid League

    I think the thing that really murders the aggro decks is that they can't pick anything up on the wheel. They're looking for a redundant density to form a critical mass at the 1-3 mana point, and thats really hard to do without a second bite at the apple. This also probably plays a role in...
  13. Grillo_Parlante

    General [Grid League] Penny Cube Grid League

    Here is the actual deck This is basically a good version of last week's UB tempo deck. This is much more of a ninja deck, with the cheap evasive enablers to carry the ninjas through (though I think aston's exile/pacifism removal would still have been a problem). Wall/mancer/imp to provide...
  14. Grillo_Parlante

    General [Grid League] Penny Cube Grid League

    we just finished, melty won, though the games were all close and felt great. I'll do a write up later, but hilariously, melty beat out kirblinx by one point for second place.
  15. Grillo_Parlante

    [Penny Pincher League] Drafts

    Round 5 Non-Green: Grillo v. Meltyman Final Fight! Pack 1 Pack 2 Pack 3 Pack 4 Pack 5 Pack 6 Pack 7 Pack 8 Pack 9 Pack 10 Pack 11 Pack 12 Pack 13 Pack 14 Pack 15 Pack 16
  16. Grillo_Parlante

    General Fight Club

    Wall of roots is probably the best mana dork you can run: blocks, high def, produces mana right away, can produce mana on both turns. You can even activate it between turns. I like at least the idea of lotus cobra, though how good it is in practice I don't know. It just seems like it can go...
  17. Grillo_Parlante

    General Fight Club

    The one 1cc variety are much more powerful enablers for those strategies. The decks whole strategy is to get a turn ahead on mana, and putting yourself a turn behind on your own strategy seems pretty awful. That being said, there are some reasonable balance arguments, and its kind of nice...
  18. Grillo_Parlante

    The Penny Pincher Cube (360)

    Also, I might as well keep these going UB Ninjas ink-eyes, servant of oni This is arguably the strongest deck in the format, and has been for some time. It can take much of the evasive tempo generating tools of the U/W flash decks, but combine those with blacks powerful removal and...
  19. Grillo_Parlante

    The Penny Pincher Cube (360)

    At this point not really. I already went and started running some higher value cards; and the format isn't budget max. There are no cards right now that I want to run, but which I am excluding purely for money reasons. Because its power level apexs around 2006-2007 RGD rares, which are...
  20. Grillo_Parlante

    Card/Deck Tiny black reanimator spells

    Thats actually kind of cute. I really like unearth, and wish there were more small reanimator spells in black like it. This one, however, I think is sadly going to be too inefficient for most people. Paying four mana at sorcery speed to get back a 3 drop is a pretty bad rate. One thing to...
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