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  1. japahn

    General GRBS colorless pack 1 pick 1 cards

    At a high power level, in a fast environment like VincePendrell, yeah, you can run these. I'll let you. People like vintage cube, it's just not my kind of thing. I can say that at my power level any of those are ridiculous. They are not unbeatable - not much is in Magic - but they skew your...
  2. japahn

    General Old Standard Formats

    I'm pretty sure Dragonstorm won Worlds 2006.
  3. japahn

    General Old Standard Formats

    I have the same favorites as Onder, exactly the same three. I used to run an Orzhov aggro in CHK RAV with Bob, Jitte, Hippy and Blackmail. Also, a WG control with Carven Caryatid, many wrath's and Vitu-Ghazi, the City-Tree or Yosei + Debtors' Knell as finisher. Also a janky Dimir+Golgari Vigor...
  4. japahn

    Card/Deck Low Power Card Spotlight

    I have lower expectations for this one, but it looks like it should go on the same deck. Axis of Mortality I still haven't played with Near-Death Experience. I'm adding it to my cube (along with Axis of Mortality and Triskaidekaphobia), will report back if someone actually tries it...
  5. japahn

    Card/Deck Low Power Card Spotlight

    Near-Death Experience I realized I have lots of ways to pay life or damage myself and this might be a fun workaround without any other additions. Spellskite with it is an amazing combo - both it lets you go directly to 1 life from any odd life total and protects you from instant burn to face...
  6. japahn

    General Game Design - Threats vs Removal

    Disembowel I think there's a lot to learn from this exercise, but Magic is quite complicated and I don't know how to craft a mathematical framework for even simple cases. For example, can you solve a format that has only: Savannah Lions Doom Blade Hill Giant (consider lands can make any...
  7. japahn

    Card/Deck Single Card Spotlight

    Be careful not to make the multicoloured blue-centric control decks inviable. Bad removal and counterspells favors midrange, not aggro. Midrange does not need removal to beat aggro, but control needs it to beat aggro. Bad boardwipes, though, do favor aggro and midrange to a lesser extent.
  8. japahn

    General Modifying/combining cards to try to enable non-poisonous storm

    I was considering storm count including the storm spell itself, so we agree after fixing the off-by-one error.
  9. japahn

    General Modifying/combining cards to try to enable non-poisonous storm

    Yeah, I always thought Hunting Pack was closer to what storm for limited should look like, just a little bit expensive. Something that's bad with storm count in [1, 2], good with [3, 4], great with 5+. That's why Crow Storm tempts me so much.
  10. japahn

    General Unstable Spoiler Unthread

    I have no idea how this card plays, has anyone tested it? I imagine it's atrocious with narrow counterspells.
  11. japahn

    General Tapping in Cube

    I run Sleep as part of a "blue is aggro too" package. It's a very powerful card sometimes, but even when it's not great it buys you a few turns. Also reasonable in control decks as a means of buying time to wrath. Also helps breaking boring board stalls.
  12. japahn

    General Basic Lands

    Taking photos of sleeved cards without reflections is too hard... I also follow the singleton land rule, but sometimes (depending on my mood) I wish I had a set of matching basics too.
  13. japahn

    Card/Deck Single Card Spotlight

    Tolarian Academy Unplayable, broken, fair? Probably depends a lot on the cube, but I'd like to know if anyone has actually tried it.
  14. japahn

    General CBS

    Two cards that weren't mentioned yet and I like in the spells deck are: Kiln Fiend Enigma Drake
  15. japahn

    General "Looking for a card"-Thread

    Wall of Blossoms is good against aggro, but Carven Caryatid was too strong for my aggro decks. When you have two bears and a Firebolt, you just lose the game to Caryatid. Blossoms is a bump, but it can be overcome. Ohran Viper has been in my cube for years and hasn't seen much play. I can't...
  16. japahn

    General Fight Club

    Vines of Vastwood, Emerge Unscathed and Blossoming Defense are the best, but I run Gods Willing and Apostle's Blessing too.
  17. japahn

    General "Looking for a card"-Thread

    Seasons Past Penumbra Spider Wall of Blossoms Brindle Shoat Arborback Stomper
  18. japahn

    Card/Deck Low power removal that is fun to play

    I run mostly high powered removal, but some on the lower power side that I like: Tragic Slip Smother Chainer's Edict Lightning Surge
  19. japahn

    Rasmus builds a medium power cube

    Emergent archetypes/good stuff plus some build arounds is also the path I'm going for at this moment - the theory being that generic good cards make for a fun, replayable environment themselves, and there's extra spice in a crazy deck appearing sometimes based on a build-around. The build...
  20. japahn

    Rasmus builds a medium power cube

    I've done about 5 drafts. I feel like I've always been lured by good stuff cards and never got enticed enough by synergies to think they were worth it. Looking at your original post, all of the synergy examples are blown out terribly by instant speed removal except for the last, which is...
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