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  1. japahn

    General Fight Club

    Palace Siege is sweet, works as a finisher, helps surviving with the life gain and avoids stalls. Also, the Raise Dead mode is sometimes better and also creates inevitability. Surprisingly, it has been played 70% in the drain 2 mode and 30% in the Raise Dead mode here.
  2. japahn

    General Emotional Spikes in Cube Design

    I strongly dislike checklist cards, they are hard to spot, sort and feel like (are?) lazy proxies. Except they are official.
  3. japahn

    General Fight Club

    Vivids are, but Grand Coliseum was always terrible for me, and never worth running instead of a basic land. The decks that are slow enough to run it don't want to take the pings, and the decks that need the colored mana don't want to take so many pings either.
  4. japahn

    General Emotional Spikes in Cube Design

    Since we are in the right thread, I have to point out that drafting a proxy is not the same thing to me emotionally as drafting the real card. Stupid? Yes. But we are partly emotional and partly rational beings. Mechanically, this is the best approach I can think of. In some reddit thread I...
  5. japahn

    Card/Deck re: o: {T}: creatures that tap (themeless theme)

    Battle Rampart Brigid, Hero of Kinsbaile Gelectrode Goldmeadow Harrier Humble Defector Kjeldoran Javelineer Orim, Samite Healer Razorfin Hunter Stern Mentor Suq'Ata Firewalker Thundersong Trumpeter Vedalken Entrancer Weathered Wayfarer
  6. japahn

    General Building a Retro Cube

    Almost all the old-bordered red cards we run are burn. Maybe red just wants to have burn for all tastes, since the creatures are so bad. Slice and Dice Firebolt Rolling Thunder Browbeat Acidic Soil Incinerate Chain Lightning
  7. japahn

    General Fight Club

    I think the Kami is more interesting, even considering this: War Priest of Thune
  8. japahn

    General Emotional Spikes in Cube Design

    I really think transform is fun as well, but there's a complexity cost incurred, and sometimes both sides are too complex. I see they tried to keep Arlinn Kord simple, but the others? :confused: I'm not against using any of these cards specifically, but opening a cube booster and reading 15...
  9. japahn

    General Emotional Spikes in Cube Design

    My early nominees: Archangel Avacyn Arlinn Kord Collective Brutality Collective Defiance Collective Effort Relentless Dead Sage of Ancient Lore Ulrich of the Krallenhorde Adding to the subtlety, whenever I go back to MTGS to see what's going on, I get sad. They evaluate a single axis...
  10. japahn

    General Emotional Spikes in Cube Design

    Celestial Colonnade and Creeping Tar Pit are high power cards that should be treated as threats, not just utility lands. The others range from situational to good, and I like them as late game mana sinks. To be fair, I haven't tested the enemy creaturelands yet. I wouldn't run Wasteland for the...
  11. japahn

    Card/Deck Single Card Spotlight

    Leonin Bola Fair Opposition. Too fair?
  12. japahn

    General Fight Club

    Well, power level wise, Volley is clearly better. Which do you think is most interesting though?
  13. japahn

    General Fight Club

    Cackling FlamesBrimstone Volley
  14. japahn

    Card/Deck Artifact Creatures

    Just completing the other ones I think are usable for the sake of documentation. Though I have tried all but Molten-Tail Masticore and Thraben Gargoyle in the past and they weren't great. Molten-Tail Masticore Palladium Myr Pilgrim's Eye Silent Arbiter Thraben Gargoyle Stuffy Doll Triskelion...
  15. japahn

    Card/Deck Artifact Creatures

    Yeah, you should filter for mod_main to see the main module, which is 320 cards (no lands, they are separate, so equivalente to 360). I don't really find it difficult to find cool cards to include in any section besides artifact creatures at the power level I am, that's why I'm asking for help...
  16. japahn

    Card/Deck Artifact Creatures

    Wrong board again ._. Can someone please move to Cube Talk?
  17. japahn

    Card/Deck Artifact Creatures

    This is consistently the weakest section of my cube, and I really having a good number around to fill spot in decks that are short of creatures. That said, the pool of decent artifact creatures is really shallow. I currently run, and many of these are questionable: Brass Man Hangarback Walker...
  18. japahn

    Card/Deck Madness Theme

    Discard outlets are plentiful, but things that like being discarded are not (and need to compose most of the module). I have Deep Analysis and Vengevine in high consideration. I'd actually have used Vengevine if I had one, it's at 22 bucks right now (in 5 years somebody will read this and laugh...
  19. japahn

    Card/Deck Madness Theme

    I'm building a madness module which will either be 0% or 100% in a draft. The biggest challenges are white, where I've used a reanimator theme, and surprisingly green, in which I had to dabble in threshold for the lack of "things that like being discarded". Another thing I found is that...
  20. japahn

    Card/Deck Low Power Card Spotlight

    So much has to go right for this to be decent.
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