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  1. japahn

    General Emotional Spikes in Cube Design

    I would love Tireless Tracker if it did not grow with cracking clues. I'm experimenting with a modular cube, and the major challenge right now is the same that other Riptidecubes have: how to have viable archetypes without feeling the draft is on rails.
  2. japahn

    Card/Deck Single Card Spotlight

    I run very few planeswalkers and a low-ish amount of artifact mana (only Mox Diamond below 2 mana). I had to cut Balance because nobody played it, and when they did, it sucked.
  3. japahn

    General Emotional Spikes in Cube Design

    That is the reason why cards like Tireless Tracker that combo with themselves are much less satisfying than pulling interactions that you had to identify and build a deck around. That's where value cards fail to be fun. Tirelass Tracker comboes with lands, Swords combo with creatures. It's too...
  4. japahn

    General going deep

    That's too easy to disrupt. Try this: Titania, Protector of Argoth Sylvan Safekeeper It's ugly.
  5. japahn

    General Emotional Spikes in Cube Design

    Other nice minigames, not all of which are necessarily healthy: Manabarbs Luminarch Ascension Worship I too believe "swingy" is not an inherently bad characteristic, and "fun" is underrated.
  6. japahn

    General Evolving Wilds in the basic land box

    Why and how do you white border cards?
  7. japahn

    Card/Deck Single Card Spotlight

    That looks pretty cool. It's actually a BR card though, like the others in this cycle.
  8. japahn

    General Top-Down Design/Resonant Card Spotlight

    https://en.wikipedia.org/wiki/Japanese_superstitions https://en.wikipedia.org/wiki/Bunrei In short, 4 is considered an unlucky number and related to death. Bunrei is the process in which a Kami divides and each piece lodges somewhere else.
  9. japahn

    General Elegance in cube card selection

    Wow, even the Modern Masters reprint omitted the reminder text on Suspend. I get it, the text box would get crowded but... Suspend really, really needs reminder text. One thing people did complain a bit about in my 4-player simple cube was that there were still too many keywords. Let me...
  10. japahn

    General Top-Down Design/Resonant Card Spotlight

    I like cards that might or might not be top-down, but the metaphor is perfect. Crystal Ball Shrapnel Blast Ensoul Artifact Tragic Slip Dragon Fodder Visara the Dreadful Some that are definitely top-down but are cool too: Tuktuk the Explorer Reassembling Skeleton Promise of Bunrei Jaya...
  11. japahn

    General Elegance in cube card selection

    Cabal Therapy is awesome, but I hate cards that stimulate people to build their decks in an anti-social way. Brain Pry is the same thing, but more boring.
  12. japahn

    General Elegance in cube card selection

    Agreed on elegant design and inelegant execution, that's a precise way of putting it. I don't get why Unsubtantiate can be more elegant in one format and less on another though.
  13. japahn

    General Elegance in cube card selection

    I do think Morphs are kind of inelegant because the way you play against them depends a lot of the cube list rather than the cards that are in front of you. This problem is diminished in full draft, where you see ~90% of cards. It creates an advantage to people familiar with the cube and...
  14. japahn

    General Elegance in cube card selection

    Yes, there is definitely a sweet spot somewhere between overly simple and overwhelmingly complex. I get that veteran players are often in for the challenge and want things complicated. I did that, and what I like was that it had some massive disadvantages: 1. Being inaccessible to non-hardcore...
  15. japahn

    General Seeding Packs - An Exercise in Randomness

    My method is: The cube is divided into 6 sections: one for each color, one with artifacts+lands+multicolor (ALM). For each player, take 6 cards of each colored section and 15 from ALM, for a total of 45 cards. Each player shuffles their pile and divide into 3 boosters of 15. Each player...
  16. japahn

    General Elegance in cube card selection

    The lessons learned for me were: 1. Reading 15 simple cards > reading 15 complex cards. 2. Nostalgia and resonance are fun by themselves. 3. Basic Lego blocks stimulate creativity. Specialized Lego blocks do not. 4. Magic is complex enough that simple cards can create interesting games. I...
  17. japahn

    General Elegance in cube card selection

    Just wanted to say I put together a mini-cube for 4 people (180 cards) focusing on simple cards and drafted it this week. Man, was it fun. And that's despite being an unbalanced mess. I intended to use it for teaching people to play, but turns out MtG already is a pretty complex game with...
  18. japahn

    Card/Deck Single Card Spotlight

    Bonesplitter is my favorite first pick - powerful and noncommittal, goes well in any beatdown deck.
  19. japahn

    Sets [EMN] Eldritch Moon Spoilers Thread

    Wait, this is real? The artist font is off, and the bad rules text alignment sort of gives it away. No one is raising this possibility, so I suppose I may be overlooking something but... it doesn't look real. Edit: it's real. A friend pointed out the source of this spoiler - a video which...
  20. japahn

    Sets [EMN] Eldritch Moon Spoilers Thread

    It's so messy it looks like a reprint from The Dark. Interesting take on colorless reanimator, though.
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