Search results

  1. inscho

    [dbs's Mox Cube Seat A] Brad - :pogchimp:

    And the last pack:
  2. inscho

    [dbs's Mox Cube Seat H] inscho - I got mox, I got socks, and I'm ready for....cube talks

    Thanks! Going to try to get through this today but I’m away seeing family for the first time in 1.5 years so I apologize if it takes me a minute to make my picks.
  3. inscho

    Sets (AFR) Adventures in the Forgotten Realms Previews- Dripping with Flavor, and Excess Words!

    Grazilaxx is great! I see this making combat a real pain. Attack with an etb guy…they block you bounce to recast. They don’t, you get to draw a card. It’s great that it can bounce itself. The bounce in general makes this more than just a poor man’s edric. Will possibly test it for the GCC…but...
  4. inscho

    Sets (AFR) Adventures in the Forgotten Realms Previews- Dripping with Flavor, and Excess Words!

    This is very cool. Being an artifact land makes this more appealing, but I’m not sure it does enough for me. If you have the mana to pump into this at x>2, what are you trying to ramp into? At x=3 you go from 7 mana available to 9 mana the next turn, and you sacrificed a land and an entire...
  5. inscho

    Inscho's Graveyard Combo Cube

    I can see that. Scroll rack in pretty good in the self-mill decks as a safety valve if you are going to mill out with no win con. It’s also great with oath. I like it with Loam and it’s great with Tax if I end up adding it at some point. It’s also just a pet card I’ve wanted to add back for a...
  6. inscho

    General Fight Club

    The only reason I’ve ever run Call over Living Death was for a Flayer of the Hatebound combo kill.
  7. inscho

    General Fight Club

    To be clear, it’s solid, not great. I mostly run it out of necessity.
  8. inscho

    General "Looking for a card"-Thread

    Doesn’t really sympathize with what azorius does in my cube. It’s the most creature light of all the guilds
  9. inscho

    General Fight Club

    I like Oona's Prowler a lot, but in my cube I'm more scared of what my opponent does with those discarded cards than I am concerned with my Prowler getting smaller. That shouldn't be as much of a problem in other cubes tho.
  10. inscho

    Sets (AFR) Adventures in the Forgotten Realms Previews- Dripping with Flavor, and Excess Words!

    I'll enjoy these as a retail limited novelty, but don't see them making their way into my cube.
  11. inscho

    Inscho's Graveyard Combo Cube

    Reaching a bit of decision paralysis on this adjustment. I think I've ruled out a lot of the top end includes: Land Tax Flickerwisp Forbid Urza, Lord High Artificer Brainstorm Dreadhorde Arcanist Firestorm Wall of Roots Mindslaver I'm getting closer to ticking up that power level, but I'm not...
  12. inscho

    General Fight Club

    Also Alf reminded me of this one for my cube: Geier Reach Sanitarium
  13. inscho

    General Fight Club

    I see you aren't running Key to the City Which can be serviceable as a Jalum Tome, but can give your reanimated piece evasion once they hit the board. It's also very relevant in aggro especially if you run creature pump or saboteur dorks.
  14. inscho

    General Fight Club

    I like Dragoon as an aggressive tempo discard outlet. A 2/1 dies to everything so you are banking on a full graveyard to be relevant in combat. We need a 1/3 for 1B that gains deathtouch when you discard :cool: There's no good repeatable discard outlet for Reanimator at your power level in...
  15. inscho

    General "Looking for a card"-Thread

    I've always wanted to jam Moorland Haunt, I think that card can be really good.
  16. inscho

    General Fight Club

    I agree that it needs context. I was really excited about Initiate when it spoiled, but I think it reads better than it plays and Dragoon plays better than it reads. In my cube, if I'm running one it's going to be the Dragoon. I don't love either tho and don't run either.
  17. inscho

    Sets (AFR) Adventures in the Forgotten Realms Previews- Dripping with Flavor, and Excess Words!

    end of turn would’ve been nice….it’d still be fair as it wouldn’t impact combat on your turn and you couldn’t follow it up with a threat same turn
Top